9

Reinitialize Physique 1113
Joint Intersections rollo ut
The Joint Intersections rollout contains default
joint intersection values that will be assigned to
all links. See Link Sub-Object (page 2–1135) for
a command reference.
CrossSectionsrollout
The Cross Sections rollout (page 2–1125) sets the
default Bulge Ang le parameter settings for n ew
bulges.
Vertex-Lin k Assignment Rollout
On the Vertex-Link Assignment rollout (page
2–1123) you can choose to create new en v elopes
and pick the ty pe of blending b etween links.
Reinitialize Physique
Select an object that has the Physique modifier applied to
it. > Modify panel > Physique rollout > Click Reinitialize.
TheReinitializebuttononthePhysiquerollout
is used mainly for resetting a par t icular attribute
of your character’s skin behavior . Among
common uses are resetting bulges, deleting
tendons, reassigning vertex-link assignments, or
repositioning the biped relative to the attached
mesh. Essentially, you can reinitialize to reset any
single item in the Initialization group, or al l items.
The toggles in the Initialization group of the
Physique Initialization dialog are available only
when you click Reinitialize.
Reinitial izing Old Files
Files from versions of character studio prior to
character studio go through a semi-automatic
Physique reinitialization process. When you load
an old file that uses Physique, you’re prompted to
put the biped or bones system into Figure mode
or in the initial position, and then reinitialize.
To reinitialize, select the mesh, open the Modify
panel, and click Reinitialize. A dialog warns you
to put the skeleton into the initial position. Click
OKtoreinitialize,andsavethefileafteryouhave
done so.
See also
Physique Initialization Dialog (page 2–1111)
Interfa ce
Initialization group
Initial Sk eleton PoseUses the current hierarchy
position (for example, the biped pose) as the
default pose for defining how the skeleton fits
insidetheskin.Thecurrentposebecomesthenew
initial pose, replacing the pose used when you first
attached the mesh to the biped. Default=off.
Note: This toggle does not reassign vertices that
yo u reassigned manually unless you also turn on
Vertex-Link Assignments.
When using Physique with a biped, turn on Initial
Skeleton Pose if you want to use Figure mode
to reposition the biped relative to the mesh; for
example, to reposition the biped shoulder joints.