9

PhysiqueLevelofDetailRollout 1109
Procedure
To t roubl eshoot bulges a nd tendons:
1.
Select the mesh of a character that has bulges
or tendons.
2. Go to the Modify panel.
3. On the Physique Level Of D e t aul rollout, in the
Skin U pdate group , make sure Deformable is
chosen.
4. Turn Bulges off, then on. Do the same with
Ten dons.
Examine the mesh with and without the
influence of bulges and tendons.
5. UsetheBulgeEditororthesub-objectlevelsto
adjust bulge and tendon sett ings.
Inter face
R end er erWhen chosen, settings in the Skin
Update group affect rendered images.
ViewportsWhen chosen, settings in the Skin
Update gropu affect viewports.
Skin Update group
Deformabl e—When chosen, P hysique deformation
is active. Deformable yields the highest-quality
rendering.TheDeformabletogglesareunavailable
unless Deformable is chosen.
Joint Intersections—Turn off to remove joint
intersection influence. Joint intersection
influence allows the mesh to overlap itself;
for example, at the elbow and knee joints.
Default=on.
Bulges—Tu rn off to remove any bu lge a ng le
influence. Default=on.
TendonsTurn off to remove any tendon
influence. Default=on.
Sk in Sliding—Turn off to remove skin sli ding
influence. Default=on.
Link B lending—Tur n of f to remove t he i nflu ence
of link blending. Default=on.
RigidWhen chosen, forces all vertices to use
Rigid assignments rather than Deformable. This
is an easy way to isolate deformation problems. It
also provides the quickest viewport redraw speed.
You might choose this option while adjusting the
animation of your skeleton.
Link B lending—Tur n of f to remove t he i nflu ence
of blending on rigid links. This toggle is
unavailable unless Rigid is chosen. Default=on.
Stack Updates group
Thecontrolsinthisgrouphandlechangestovertex
countthatarisefrom(nonanimated)changesto
the modifier stack.
If the ver tex count changes, vertices are reassigned
globally. Add Change adds in changes based on
the vertices initial position. The other options
reset the initial position at each frame to do the