9
1108 Chapter 14: character studio
Afteryouselectanodeintheviewports,the
Physique Initialization dialog (page 2–1111) is
displayed. Accept the default values in this dialog ,
then click Initialize. Physique traverses the biped
or bone hierarchy, and creates an envelope (page
2–1130) for each lin k it finds. (It can include
additional b ones that are linked to the biped.)
The envelopes control Physique’s influence on
the vertices of the mesh. When the hierarchy is
animated, the mesh vertices move along with it.
Reinitialize—Displays the Physique
Initialization dialog and resets any or all of the
Physique attributes to the default values. For
example, reinitializing (page 2–1113) with the
Vertex Settings option selected reestablishes the
relationship of a vertex and its original position
relative to the Physique deformation spline.
Settings for vertex-link assignments, bulges, and
tendons can be reset from this dialog.
Bulge Editor—Displays the Bulge Editor (page
2–1114), which is a graphical alterna tive to the
Bulge sub-object level for creating and editing
bulge angles.
Open Physique File—Loads a saved Physique
(.phy)file,whichstoresenvelope,bulgeangle,link,
tendon , and vertex settings.
When you click Open Physique File to load a .phy
file, the Physique Load Specification dialog (page
2–1123) is displayed. Select the links you want
to import in the list on the left of the dialog, and
apply them to the links you select in t he list on the
right of the dialog.
Any aspect of your Physique work can be loaded
into any other character. You c an choose from Lin k
Settings, Bulges, Tendons, and Envelopes. You c an
also apply links from the file to differently named
links in the current scene. For example, save and
reload a .phy file to copy a bulge angle created on
one character to a link on another character.
Tip: Abulgecreatedonaboneshierarchycanbe
loaded and applied to Physique links created using
abiped.
Note: Loading a .phy file will not overwrite locked
vertices. If you want to over write them, you must
either go to the Vertex sub-object level and unlock
them, or reinitialize and tu rn on the option Vertex
- Link Assignments.
Save P hysique File—Saves a Physique (.phy)
file, which contains env elope, bulge angle, link,
and tendon settings.
About Physique—Displays a dialog that
shows version and copyright information about
Physique.
PhysiqueLevelofDetailRollout
Select an object that has the Physique modifier applied
toit.>Modifypanel>PhysiqueLevelofDetailrollout
ControlsinthePhysiqueLevelOfDetailrollout
not only optimize the viewpor ts, but also affect
therenderedresult. Theprimarypurposeof
this rollout is for troubleshooting. After creating
bulge ang les a nd tendons, you can turn off their
influencetoseeexactlywhattheyaddtothe
deformation of the skin. This rollout also has
controls for how changes in the modifier stack
below Physique are handled.
Tip: ChooseDeformableandturnonallits
parameters during editing; this allows you to
spot problem areas. Choose Rig id for the fastest
view por t redraw.