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Facial An imation 1101
Boxes form the facial skeletal structure.
You can also use splines linked to the biped head
to deform the mesh. You can add a spline to a
character that already has Physique applied by
using Add in the Physique B ones rollout and
clickingthesplineinaviewport.
Splines used for detailed facial animation.
Facial Bone Structure
A common skeletal structu re for the face includes:
• Bones to make the upper and lower lips open
and close.
• Bones to push the outer corners of the mouth,
as for a smile.
•Bonestomaketheeyesopenandclose.
• A bone to cont rol the jaw opening and closing.
• The main head bone going straight up from the
neck to the top of the head. This bone controls
the head overall, and any vertices not affected
by bones on the eyes, mouth and jaw. Use this
bone to bend the head forward or backward.
Tip: If you’ve never set up a facial bone structure
before, refer to a text on character anim ation for
information on the facial bones needed to create
various expressions.
In genera l, the lower lip bones should be linked to
thejaw,andupperlip,jawandeyebonesshould
be linked to the main head bone.