9

Adjusting Def ault Envelope Shape 1087
Stray vertices (above) reassigned to correct link(s) by modifying
envelope shape (below).
Pr ocedur es
To adjust default envelope shape:
1.
In the Selection Level group of the Blending
Envelopes rollout, turn on Link. In a viewport,
select any lin k.
2. In the Parameters group, turn on t he Inner,
OuterorBothoptionandthenincreasethe
value of R adial Scale until the outer envelope
just surrounds the character mesh.
Note: With Both turned on, both the inner and
outer bounds scale together.
3. Increase the Parent Overlap value until the
inner (red) envelope appears through the mesh.
4. If necessary, decrease the Falloff value to
strengthen this envelope.
To adj ust envelopes ar ound the biped’s pelv is:
The Biped Triangle Pelvis option was used in this m odel.
Triangle Pelvis creates additional links from the legs to the
lower spin e.
Top: The de fault envelope from the pelvis to the lower spine
object is too s mall.
Middle: Mesh appears “scrambled” because the p elvis doesn’t
control all the vertices that surround it.
Bottom: Increasing the envelope size corrects the mesh
problem in the pelvis area.
1. IntheSelectionLevelgroup,turnonLink.
Inaviewpor
t, select the middle lin k.
2. In the Param
eters g roup, turn on B oth, and
then increase the value of Radial Scale until
the outer envelope just surrounds the mesh in
pelvis are
a.