9
Motion Capture Batch File Conversion Dialog 1075
instantly, regardless of how many markers were
used and where they were placed.
Talent Definition group
LoadsaFigureStructureFile(.fig)andaPose
Adjustment fi le (.cal)priortoimportinga
marker file. Typically you correct a marker file by
importing it and adjusting the biped scale and limb
positions relative to the markers, then saving a .fig
and a .cal file using Save Talent Figure Stucture
andSaveTalentPoseAdjustmentontheMotion
Capture rollout. These files can then be loaded in
the Talent Definition area when importing mar ker
files c reated by the same actor in a motion capture
session.
Fig u r e S t ruct u r e —Loads a .fig file.
Pose Adjustment—Loads a .cal file.
Browse—Browses for a .fig or .cal file.
Use—Use either or both the .fig and .cal files to
adjust marker files during a marker file impor t
procedure.
Loa d Pa r a mete r s—Loads a motion capture
parameter file (.moc).
Save Parameters—Saves a motion capture
parameter file (.moc).
Motion Capture B atch File
Conver si on Di al og
Create or select a biped. > Motion panel > Mo tion
Capture rollout > Batch File Conversion button
Converts one or more CSM or BVH
motion-capture files to filtered BIP format.
Interfa ce
Source File Selection—Opens a dialog where you
can specify motion-capture files to convert. Use
Shi f t +click to select al l files between two that you
click. U se
Ctrl +click to add individual files to
the s election.
Destination Directory —Specifies the direc tory in
which to store the filtered files.
Specify Conversion Parameters ...—Lets you choose
how to specify conversion parameters:
•
Specify Convers ion Para meter s Once—Imported
files use a single set of conversion parameters.
•
Specify Pa ra meters For E ach File—Yo u s p e c i f y
conversion parameters for each file.
Mar k er Display Dialog
Create or select a biped. > Motion panel > Motion
Capture rollout > Show Markers button
The Marker Display dialog lets you specif y how
markers f rom .csm files are displayed in the
viewports. For further information on markers
and .csm fi les, see Character Studio Marker Files
(page 3–920).
Interfa ce