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1070 Chapter 14: character studio
Note:
Calibration con trols are enabled only when a
marker or BVH file is imported in its raw form. Do
not use key reduction or extract footsteps when
you import a marker file for the first time.
Save Talent Figure Structure—After changing
thebipedscaleinTalentFiguremode,youcan
storethechangesintoaFIGfile.Usethisfileinthe
Motion Capture Conversion Parameters dialog to
adjustmarkerfilescreatedbythesameactor.
Adjust Talent Pose—After loading a marker
file, use Adjust Talent Pose to correct the biped
position relative to the m arkers. Align the biped
limbs to the m arkers, then click Adjust Talent Pose
to compute this offset for all the loaded marker
data.
Note: Calibration controls are enabled only when a
marker or BVH file is imported in its raw form. Do
not use key reduction or extract footsteps when
you import a marker file for the first time.
Sa ve Talent Pos e Adj us tment—Saves a Talent
Pose adjustment as a C AL file.
Save a CAL file after adjusting the biped relative
to the markers. A CAL file is used for processing
marker fi les that require the same adjustment. A
CAL file can be loaded in the Motion Capture
Conversion Parameters dialog during marker file
importation.
Load M ark er Name File—Loads a Marker
Name (MNM) file to map incoming marker
names in motion - capture files (BVH or CSM) to
the char acter s tudio marker naming convention.
DisplaystheMarkerNameFiledialog.
Load a CSM mark er file—Browses for a marker file
for use with a CSM file.
Load a BV H mark er f ile—Browses for a marker file
for use with a B VH file.
When a BVH file is loaded, checks for and reports
unknowntracknames,butloadsthefileanyway.
Reports if an y required tracks were not in the file
and if so aborts the file load
Use—Uses the marker name file when importing
motion capture files
If necessary, load a Marker Name File b efore
loading a BVH or CSM file. Marker Name fi les are
bundled with Char acter Studio to map marker
names in popular third-party marker files. Edit
these ASCII files if the marker files you have use
unique names for markers.
Note: For BVH and CSM file specifications, see the
BVH.rtf and CSM.r t f documents on the program
disc.
Show Ma rk ers—Opens the Marker Display
dialog (page 2–1075), with settings for specifying
how mark ers are displa yed.
Marker and marker names are displayed around
the biped. You can use these to spot and adjust
discrepancies; for example, the biped elbow
position relative to the elbow marker. For
information on how to correct these discrepancies,
see Ta lent Fig u re m o de and Adjust Talent Pose.
See also
Marker Files (page 3–969)
Mot ion Captur e Conver sion
Parameters Dialog
Create or select a biped. > Motion panel > Motion
Capture rollout > Load Motion Captu re File button >
Open a file. Load motion capture data. > Motion panel >
Motion Capture rollout > Conver t from Bu ffer bu tton
Motion-capture and marker data typically have
keys at every f rame. Filtering motion-capture
data reduces keys, making the job of altering or
personalizing the motion data much simpler.