9

Clip Properties Dialog 1059
Clip P roperties Dia log
Motion Flow Mode > Motion Flow Graph > R ig ht-click a
clip in the Motion Flow Graph window. > Clip Properties
dialog
Motion Flow Mode > Motion Flow script rollout > Select a
clip in the list. > Edit Clip > Clip Properties dialog
Parameters in the Cl ip Properties dialog allow you
to browse for a clip, set a start and end frame for
the clip and set a random start probability for the
clip. Random start probability is used when you
useCreateRandomMotiontogeneratearandom
script for a biped.
Inter face
Clip Name—Theclipnameasitappearsinthe
Motion Flow Graph.
File Name—The path and file name of the motion
clip.
Lengt h—The length of the clip in f rames.
BrowseDisplays a load file dialog. Browse for a
motion file.
Set lowest sta rting foot height to Z=0 (.bip files
only )—
Sets the lowest starting foot height to
Z=0. Th is is a n option in the Load File dialog.
Default=On.
In character studio the height of a motion clip can
be retained. This is important if you want to retain
the height of a motion clip for motions adapted to
characters of different sizes. If, for example, the
character is jumping off a rock and you want to
retain the Z position of the character, you would
turn this option off. Leave this option off if Motion
Flow motions must be blended that begin and end
at different heig hts, such as three clips that have the
character mounting a bicycle, r iding the bicycle,
and dismounting the bicycle.
Turning off this option can, however, cause a jump
in the motion during motion flow transitions.
Turn this on for smo oth transitions in Motion
Flow mode. If adaptation takes place, the height is
set so that the lowest foot at frame 0 starts at the
Z=0 height. This lines up clips along the Z axis
and creates smooth tr ansitions.
Start Frame—Sets the star t frame for the clip.
End Frame—Setstheendframefortheclip.
Active—Activates the clip. Inactive clips display as
a green color in the Motion Flow Graph.
Ra ndom Star t Probability—Set a percentage for
randomstartprobability. Thisisusedwhen
multiple clips are selected as possible starting clips
inarandommotionflow.TheCreateRandom
Motion command allows you to generate random
motion for one or more bipeds.
Usi ng M oti on Capt ure
Motion capture is the practice of getting motion
data from live actors performing various actions.
The motion data is captured (retrieved) via
sensors placed at the actors joints and extremities.
3ds Max does not per form motion capture,
butitacceptsmotion-capturedatainthemost
commonly used formats. This data can be
imported to the biped and used as is, or combined
with other motions with Motion Flow (page
2–1026) or the Motion Mixer (page 2–604).