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UDeflector Space Warp 89
UDeflector Space Warp
Create panel > Space Warps > Deflectors > Object Type
rollout > UDeflector
Create menu > Space Warps > Deflectors > UDeflector
Particles scatter when they strike a UDeflector object
The UDeflector is a universal deflector that lets
you use any object as a particle deflector.
Procedure
To create a UDeflector:
1.
On the Create panel,
click Space
Warps. Choose Deflectors from the list, then
ontheObjectTyperollout,clickUDeflector.
2. In a v iewport, drag out a rectangle to add a
UDeflector warp to
the scene.
3. On the command pane
l, click the Pick Object
button and select an object to be a particle
deflector.
4. Apply t he deflector to the particle system using
the appropriate m
ethod:
•IfusingParticle
Flow (page 2–109),specify
the deflector in the Collision test (page
2–212) or Collision Spawn test (page 2–215)
parameters.
•
If using a non-event-driven particle
system (page 2–237), bind (page 2–58) the
particle system to the deflector icon.
5. Position the UDeflector icon to interrupt the
part icle stream.
6. Adjust the UDeflec tor parameters as necessar y.
Interfa ce
Object-Based De flector group
Specifiestheobjecttouseasadeflector.
Item—Displays the n ame of the selected object.
Pick Object—Click t his, and then click any
renderable mesh objec t to be used as a deflector.
Par ticle B oun ce group
Bounce—Determines the speed w ith which
particlesbounceoffthedeflector. At1.0,the
particles bounce at the same speed as they
approach. At 0, they don’t deflect at all.