9
Transition Editor 1051
Theclipnameinthescriptlistandtheiconinthe
graph window are updated if the clip is replaced.
Edit Transition—Displays the Tran sition
Editor (page 2–1051) for the selected clip .
Edit the transition for the selected clip and the clip
following it. By default, when a script is created,
MinimumMotionLossisusedtofindstartframes
for the s ource and dest ination clips. Use Edit
Transition to select your own start frames or to try
out optimized transitions.
Note: Right-clicking a transition “arrow” in the
Motion Flow Graph also displays the Transition
Editor, but it will only give you the basic transition
editing tools. To edit the transition’s Source
Clip-Frame Start and the Destination Clip, use the
Edit Transition button.
Move the Entire Animation
Start Frame—Setthestartframeforthefirstclipin
the scr ipt.
Star t Position X—Movetheentirescriptalonga
world X-axis.
Star t Position Y —Move the entire script along a
world Y-axis.
Star t Position Z—Movetheentirescriptalonga
world Z-axis.
Start Rotation—Rotate the entire script around the
world Z-axis.
All transformation and rotation is based on the
original position and affect the en tire script.
Tr ansition Editor
Select a biped. > Motion panel > Biped rollout > Motion
Flow Mod e > Scripts group > Select a clip in the script
list. > Transition Editor
Display the Transition Editor by selecting a clip
in the list of t he Scripts group and clicki ng Edit
Transition in the same group or right-clicking a
transition ar row in the Motion Flow Graph.
Transit ions
A good tra nsit ion links two clips together
seamlessly; the motion through the transition
should appear natural, as though the motion was
captured as one long motion sequence. Like an
AB roll transition in video editing, an appropriate
section in b oth clips is selected for the transition
(dissolve) from the source clip to the destination
clip. Velocity differences between the source and
destination clips are matched during the period of
transition producing a seamless result. By default,
MinimumMotionLossisusedtofindlikely
start frames in the source and destination clips
when clips are appended to a script. Optimized
transitions can be computed by using Opt imize
Transit ion in the upper right-hand corner of the
Transition Editor dialog. Optimized transitions
use a minimum foot sliding method to compute
transitions. Optimized transitions take longer to
compute, but produces very smooth motions.
Although only one arrow is used to represent a
transition between two clips in the Motion Flow
Graph, any number of transitions can be named
and stored in the Transition Editor representing
that transition. If, for example, you create 5
different tr ansitions between two clips for one
script, all of these transitions are available in a
new scr ipt that u ses the same two clips. Think
of Motion Flow Graph as a data storage area; if
all of the scripts are deleted, the transitions are
preservedandcanbestoredina.mfe file.