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1044 Chapter 14: character studio
the Scripts list. The clips are connected visually in
the Motion Flow Graph with red arrows (ac tive
script) representing default transitions (Minimum
Motion Loss). The default duration for a t ransition
is 25 f r ames, which provides good results in
many cases. Transitions, by default, use velocity
interpolation between clips.
Use Edit Transition in the Scripts section to
fine-tune the transitions between clips. Select
a clip i n the Scripts list, then from the Scripts
commands, click Edit Transition; the Transition
Editor (page 2–1051) displays, and the source and
destination clip names are displayed at the top of
the Transition Editor.
In the Source Clip area, Start Frame represents
the f rame in the source file where the transition
starts. For example, if Source Clip Start Frame
is 60, the transition from thesourceclipstartsat
frame 60. The duration of the transition is set in
the Length field at the upper left; Length values
are in frames. In this example, if Length is set to
10, the transition to the destination clip takes 10
frames. In the Destination Clip area, Start Frame
represents the frame in the destination clip that the
transition star ts; a value of 80, for example, starts
the transition at frame 80 of the destination clip.
Inthisexample,thesourceclipplaysfrom0to
60, there is a 10 frame t ransition from frame 60
of the source clip to frame 90 of the destination
clip(frames80to90coverthedestinationclip
transition perio d ), then t he rest of the dest ination
clip plays.
When the Transition Editor displays, the first
things to try, before manually editing the
transition, are the Opt imized Tr ansitions.
Optimized transitions use a minimum foot sliding
algorithm. The top right-hand corner of the
Transition Editor dialog is the icon for optimized
transitions. If the optimized transition is not
satisfactory, try editing the t ransition manually.
Manual transition editing offers the most control;
the Frame spinners in the Ghost areas of the
Transition Editor allow you to scrub the source and
destination clips while v iewing two stick figures.
Findagoodstartframeinbothclipsusingthe
Frame spinners. Things to look for in both clips
are similar supporting feet, body momentum that
will appear natural, and arm motion similarities. If
velocity changes between the clips are too abrupt,
use the Length field to adjust t he duration of the
transition.
On the Motion Flow rollout, click Save File to save
your work as an MFE file; transitions and scr ipts
are saved. These BIP files contain no footsteps.
BipedfootkeysaresavedwithanIKBlendvalueof
1 for footsteps. To ext r act footsteps, exit Motion
Flow mode, use Load File on the Biped rollout,
and t hen click Conver t. Convert looks at foot IK
Blend values of 1 to extract footsteps.
Tip: The location of any referenced BIP file is saved
intheMFEfile.IftheBIPfilecannotbefound,
aMissingMotionFlowFilesdialogopensup
respectively, in which the m issing files are listed.
To rec t if y t his, open the AssetTrackingdialog(page
3–487) and set a new path of the missing files.
See also
The additional topics that discuss Motion Flow
mode in this sec tion are:
Motion Flow Rollout (page 2–1045)
Motion Flow Graph Dialog (page 2–1045)
Motion Flow Scripts Group (page 2–1048)
Transition Editor (page 2–1051)
Create Random Motion Dialog (page 2–1055)
Shared Motion Flow Dialog (page 2–1056)
Transition Optimization D ialog (page 2–1058)
Clip Properties Dialog (page 2–1059)