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1032 Chapter 14: character studio
4.
Click the Play Animation button to see the
biped move to the scripted clips.
5. Click Stop Animation. Change the Start
Frame setting to 25 and move the frame slider.
Now the biped will hold its start position until
frame 25, then start moving.
6. Change the Start Position X:, Y,: or Z: setting.
These settings let you control the p osit ion of
the footsteps that the character follows.
7. Change the Start Rotation setting to 90.
Often, the footsteps in a .bip fi le are not oriented
in the direction you want. This setting lets you
adjust which direction the character faces.
Note: Each Start setting aff ects the entir e
animation. You cannot select a single entr y in the
script and make a change to affect only that clip.
S avi ng, Loa ding, and Appending
Motion Flow Graphs
Selec t a b iped. > Motion Flow mode > M otion Flow
rollout
Scripts, t ransit ions, and clip references are saved
in a Motion Flow Editor.mfe, file, for later editing.
A .mfe file allows you to save a Motion Flow and
script from one biped and load it onto another
biped.
Saving, loading, and appending .mfe files are done
from the Motion Flow rollout.
Procedure
To save Motion Flow Editor files:
1.
Create a Motion Flow Graph with three or more
motion files.
For information on how to set up the graph,
see To create multiple clips in the Mo tion Flow
Graph (page 2–1028).
2. CreateascriptusingtheclipsintheMotion
Flow Graph.
For information on how to create a script, see
To create Motion Flow Scripts (page 2–1031).