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1028 Chapter 14: character studio
8.
Right-click over a clip in the window.
A clip dialog is displayed.
9. Click Browse in the clip dialog and choose a
.bip file.
10. Optionally, set the start and end frame and
then click OK.
The selected icon displays the clip name in the
Motion Flow Graph (page 2–1045);thisclipcan
now be used for script creation.
11. Click S elect Clip/Transition again and
load .bip files for the other clips you created.
To create multiple clips in the M otion Flow Graph:
1.
On the Motion Flow rollout, click the
ShowGraphbuttontoopentheMotionFlow
Graph.
2. On the Motion Flow Graph toolbar, click
Create Multiple Clips.
The O pen d ia log appears. Use it to choose the
location of your .bip files.
3. While holding down the Ctr l key, choose
multiple clips in the Open dialog.
Once processed, multiple clips appear in the
Motion Flow Graph (page 2–1045) window.
Note: The number of clips you can load depends on
the amount of memory you have in your system.
Cr eating Tra nsitions
Select a biped. > Motion panel > Biped rollout > Motion
Flow Mode > Motion Flow rollout > Motion Flow Graph
Transitions, shown as arrows, link motion
files (clips) together to create longer character
animation and crowd simulations. Transitions can
be created manually with the Transiti on Editor
(page 2–1051) orautomaticallybythesoftware.
Transitions can als o be optimized for better flow.
To create optimized transitions, use the Optimize
Selected Transition on the Motion Flow Graph
toolbarorOptimizeTransitionintheTransition
Editor. By default, minimum motion loss is used to
compute transitions. Optimized tr ansitions use an