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86 Chapter 11: Space Warps and Particle Systems
• If using a non-event-driven particle
system (page 2–237), bind (page 2–58) the
particle system to the deflector icon.
6. On the Modify p anel > Parameters
rollout > Object-Based OmniFlector g roup,
click Pick Object, a nd then select the object to
use as a deflector.
7. AdjusttheparticlesystemandUOmniFlect
parameters as necessary.
Inter face
Parameters rollout
The settings for the UOmniFlect are the same
as those for POmniFlect (page 2–78),withthe
following additions:
Object-Based OmniFlector group
Lets you choose the object to use as a deflector.
Item—Displaysthenameoftheselectedobject.
Pick Object—Click this, and then select any
renderable object to use as a deflector.
Display Icon group
Icon S ize—Specifies the size of one side of the
square UOmniFlect icon.
UDynaFlect Space War p
Create panel > Space Warps > Deflectors > Object Type
rollout > UDynaFlect
The UD ynaFlect space war p is a universal
dynamics deflector that lets you use the sur face
ofanyobjectasboththeparticlesdeflectorand
the surface that reacts dynamically to the particle
impact.
The procedures and options for using UDynaFlect
are the same as for PDy n aFlect (page 2–81),with
the following changes and additions.
UDynaFlect viewport icon
Note: When you use UDynaFlect, you must
indicate the object to be affected w ith the Pick
Object button. Li nking is not necessary.