9
Selecting Workbench Tracks 1011
toolbars to give you even more room. You can
dock toolbars left and righ t as well.
Docking the Workbench
You can dock the Workbench in a viewport.
With the Workbench open, right-click the
viewport’s label and choose Views > Extended,
then choose Biped Animation Workbench. The
open workbench docks in the viewport.
Tip: This works best if you change your layout so
there is at least one horizontal viewport.
Note: Unlike the 3ds Max T rack View – Dope
Sheet and Curve Editor, the Workbench cannot be
docked below the viewport trackbar.
Show Layered Edit
You can affect a layered range of keys by
turning on Show Layered Edit. This is a special
Workbench mode that extends the edit to affect
keys surrounding the one you are editing. It works
likesoftselectionin3dsMaxbutgivesyougreater
control over the displacement. It can help you
blend your edits into existing motion.
Selecting Work bench Track s
As a default behavior, whatever biped part is
selected in the v iewp ort wil l have its curves
displayedintheCurveview.Youcanalsousethe
Select panel (page 2–1016) to select biped parts
by name. T he functionality of the Select panel is
derivedfromthe3dsMaxSelectObjectsdialog;
youcaninvertselectionsetsorenternamesinto
the Selection field to f ind a track.
You can als o use the controller
window as a selection mechanism. With the
Controllers list visible you can click on track
entries there to work on the curves.
Note: Sometimes a curve will not appear in the
display at first. Click Z oom Extents Horizontal
and Zoom Extents Ver tical to make sure the curve
can be seen.
TheWorkbenchtoolbarletsyouchoosethetypeof
curve to display and the coordinate space in which
it is displayed. For example, if you know you are
dealing with rotational errors, choose an Rot or
Quat type curve. If it is an error of positional data,
choose Pos.
If you open the Track View – Curve Editor
orexpandthetrackbarwhileyouhavethe
Workb ench open, you will see a simultaneous
display. Theviewsareallsynchronized,so
selecting a track in one graph editor selects it i n all.
When using footstep animation, you can see the
footstep keys by opening a Track View – Dope
Sheet window.
Analyzing Cur ves
Once you have selected curves, you can analyze
them to discover error conditions. You choose
between four kinds of detectors; Noise, Spike,
Knee Wobble or Knee Extension. You can also