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1008 Chapter 14: character studio
Action Shortcut Descri pti on
Manipulate
Subanims
Mirror
Mixer Mode
Motion Flow
Mode
Move All Mode
Next Layer
Paste Posture
Alt+V
Pastes the posture from
the clipboard onto
the currently se lected
biped.
Paste Posture
Opposite
Alt+B
Pastes Posture
Opposite for the
currently selected
biped.
Play Biped
V
Toggles Biped playback.
Previous Layer
Reset all limb keys
Alt+K
Rubber Band
Mode
Save .bip File
Scale In Transform
(toggle)
Alt+Ctrl+E
This toggle strips the
scale from the biped.
Developers should use
this when exporting
biped objects as regular
3dsMaxlinksthrough
the 3ds Max SDK.
Animators should not
use this shor tcut.
ScaleStrideMode
Set Free Key
Set Key
0
Sets a biped key.
Set Layer Snap
Key
Set Multiple Keys
Set Planted Key
Set Range
Alt+R
Resets the total
animation len gth to the
length of the cur rent
biped footstep range.
Action Shortcut Descr ipti on
Set Sliding Key
Smooth Twist
Mode
Toggle Biped Keys
in Track Bar
Alt+T
Track V iew Select
end of footstep
Alt+D
Selects all right edgesof
the selected footsteps
in Track View.
Track V iew Select
entire footstep
Alt+S
Selects both edges of
the selected footsteps
in Track View.
Track V iew Select
start of footstep
Alt+A
Selects all left edges of
the selected footsteps
in Track View.
Twist Links Mode
* Not available for customization in the Customize
User Interface dialog.
Usi ng th e Wor kbench
The Workbench is a customized version of Track
View that you use for correcting and improving
biped animation. It extends the functionality
of existing curve editors by giving you different
options for visualizing and manipulating curves,
and provides filters to perform general rotation,
position and other biped-specific operations.
Curves can be analyzed for error conditions and
filters applied to the identified keyframes, or
selected biped tracks can be filtered to generally
improve the motion of a track without errors.
See also
Navigating the Workbench (page 2–1010)