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PDynaFlect Space Warp 83
Inter face
Timing group
The two spinners specify the star t frame and end
frame of the deflection effect.
Time On/Off—Time On specifies the frame at which
the deflection begins, and Time Off specifies the
frame at which the deflection ends.
Particle Bounce group
These settings affect the reflect ion of particles
from the space warp.
ReflectsSpecifies the percentage of particles to
be reflected by the PDy naFlect.
This affects both the particles and the dynamics
reaction of the object struck by the particles. The
more particles that strike the affected object, the
more force applied to that object. If set to 0.0, the
particles have no effect on the object.
BounceThis is a multiplier that specifies how
muchoftheinitialspeedoftheparticleis
maintained after collision with the PDynaFlect.
Using the default setting of 1.0 causes the particle
to rebound with the same speed as it collides. A
real-world effect would usually be less than 1.0.
For a "flubber" effect, set greater than 1.0.
Variation—Specifies the variation of Bounce
applied to the range of particles.
For example, a Varia tion setting of 50% applied to
a Bounce setting of 1.0 would result in randomly
applied Bounce values ranging from 0.5 to 1.5.
Chaos Applies a random variation to the bounce
angle.
When you set Chaos to 0.0 (no chaos), al l particles
bounce off the PDynaFlect surface perfectly (like
banking pool balls). A non-zero setting causes the
deflected particles to scatter.
Fr iction The amount by which part icles are
slowed as they move along the deflector surface.
Avalueof0%meanstheyrenotslowedatall.A
value of 50% means they’re slowed to half their
original speed. A value of 100% means they stop
moving when they strike the surface. Default=0%.
Range=0% to 100%.
Tip: To have particles slide along a deflector surface,
set Bounce to 0. Also, unless influenced by a force
such as Wind or Gravity, particles meant to slide
should strike the sur face at an angle other than 90
degrees.
Inherit Vel—(Velocity Inheritance) Determines
how much of a moving PDynaFlect’s speed is
applied to reflected or refracted particles.