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990 Chapter 14: character studio
run). Each new footstep will start at the same
time as the most recent footstep on the opposite
side. Alternately, it m ay start after the end of the
previous footstep.
Timing parameters
Use these parameters with Create Footsteps
(append) or Create Footsteps (at current f rame)
to apply timing to newly created footsteps. These
parameters are different for each gait and change
as you select a different gait.
Walk Footstep —(Walk only): Specifies the number
of frames a new footstep will be on the ground
during a walk.
Double Suppor t—(Walk only): Specifies the
number of fr ames when b oth feet will be on the
groundatthesametimeduringawalk.
Ru n Footstep—(Run only): Specifies the number
of frames a new footstep will be on the ground
during a run.
Airborne—(Run and jump only): Specifies the
number of frames when t he body will be in the a ir
duringarunorajump.
2 Feet D own—(Jump only): Specifies the number of
frames when two sequential footsteps, on opposite
sides, will be on the ground during a jump.
Footstep Oper ati ons R ol lout
Selec t the Biped > Motion Panel > B iped rollout >
Footstep Mode > Footstep Operations rollout
Once footsteps are created on the Footstep
Creation rollout, use parameters on the Footstep
Operations rollout to activate and deactivate
footsteps, and to adjust the footstep path.
Interfa ce
Create K eys for I nactive Footsteps—Activates
all inactive footsteps. Activation creates default
keys for any footsteps that do not have them. If a
footstep do es not have keys, it is displayed as br ight
green (right foot) or bright blue (left foot). After
keys are created for the footsteps, the footsteps
change color to pastel green and p astel blue.
Inactive footsteps on the left and activated footsteps on the
right
Deactiv ate Footsteps—Removes the body
keys assigned to the selected footsteps, making
those footsteps inact ive. The footsteps themselves
remain in the scene.
Delete Footsteps—Deletes the selected
footsteps.
Copy Footsteps—Copies the selected
footsteps and biped keys to t he footstep buffer.
Biped will only copy a continuous sequence of
footsteps (2,3,4,5...). You can’t copy discontinuous
footsteps (3,4,7,8...).