9

Footstep Creation Rollout 989
To create foots teps manua lly, begi nning a t the
curr ent frame:
1.
On the Footstep Creation rollout, click Walk,
Run, or Jump and set timing parameters for
that gait.
2. Click Create Footsteps (at current frame).
3. Click in a viewport to create a footstep .
Continue click i ng to create more footsteps.
4. On the Footstep Operations rollout, click
Create K eys for Inactive Footsteps.
5. Play the animation.
To append footsteps onto the ex isti ng footsteps:
1.
On the Footstep Creation rollout, click
Create Footsteps (append).
2. Click in a viewport to create a footstep .
Continue clicking to create more footsteps
By default, footsteps alternate from foot to foot.
The first click creates a right footstep, the next
click creates a left footstep, and so on. Look at
thepromptlineandthecursortoseewhich
t ype of footstep will b e created next.
Inter face
Create Footsteps (a ppend)—Turn on C re ate
Footstep mode. Manually place footsteps by
clicking in any
viewport. Hold the mouse button
down after clicking to move a footstep. Release the
mouse button to place the footstep.
Each new foots
tepisappendedtotheendof
the biped’s footstep sequence. Create Footsteps
alternates right and left footsteps as you create new
ones. Press
Q to toggle between a left and right
footstep.
Newly created footsteps are bright green for right
footsteps an d brig ht blue for left footsteps. Once
the footsteps have been activated, the footsteps
change color to pastel green and p astel blue.
Create Footsteps (ins er t a t cur rent
frame)—
Create footsteps at the current frame.
Footstep creation alternates between left and right
footsteps.
Create Multiple Footsteps—Create a walk,
run, or jump footstep pattern automatically. Select
a gait type before u sing Create Multiple Footsteps.
DisplaystheCreateMultipleFootstepsdialog.The
dialog differs sl ightly depending on the gait (walk,
run, jump) you have selected.
Create Multiple Footsteps Dialog: Walk (page
2–992)
Create Multiple Footsteps Dialog: Run (page 2–995)
Create Multiple Footsteps Dialog: Jump (page
2–997)
Wa l k: Sets the biped gait to Walk. Any
footsteps you add will have walk char acteristics
until you change to another m ode (r un or jump).
Each new footstep will start b efore the end of the
previous footstep on the opposite side.
RunSets the biped gait to Run. Any
footsteps you add w ill have run characteristics
until you change to another mode (walk or jump).
Each new footstep will start after the end of the
previous footstep on the opposite side.
Jump—Sets the biped gait to Jump. Any
footsteps you add will have jump characteristics
until you change to another mode (walk or