9

988 Chapter 14: character studio
Foots tep M ode R oll outs
Footstep Mode
Select a Biped. > Motion panel > Biped rollout > Footstep
Mode
When Footstep mode is active, you ca n create or
edit footsteps to generate a walk, run, and jump
footstep pattern. You also edit selected footsteps
in space and append footsteps using parameters
available in Footstep mode.
If footsteps are ext racted during motion capture
import, turn on Footstep mode to edit footsteps in
the viewports.
ApowerfulfeatureinBipedistheabilitytoadapt
keyframes when footsteps are edited in space or
time. The following tracks are influenced in the
vicinity when a footstep is edited in space:
Body Horizontal keys change to step or hop
w ithin range of new footstep locations.
•BodyVerticalkeyschangetomatchpossible
changesinstridelength,sincethebodymustbe
lower i n order to step longer distances.
Body Rotation keys change to bank into turns
created by changes in path curvature or body
speed.
Rightorleftlegkeysinamovestatemustbe
adapted to step between new locations.
Note: If for some reason you do not want the
adaptation to occur, use the Footstep Adapt
Locks settings on the Dynamics & Adaptation
rollout (page 2–980) to keep the biped from
correcting the body position.
Two additional rollouts display when Footstep
mode is active: Footstep Creation rollout (page
2–988) and Footstep Operations rollout (page
2–990).
Footstep Crea tion R ol lout
Select a B iped with footsteps > M otion panel > Biped
rollout > Footstep Mode > Footstep Creation rollout
The Footstep Cr eation rollout, available on the
Motion panel w hen Footstep mode is on, provides
controls for creating and editing footsteps. Create
a walk, run, or jump footstep pattern using these
controls.
Tip: All footsteps created here are inactive; you
activate them using Create Keys for Multiple
Footsteps on the Footstep Operations rollout (page
2–990).
The timing parameters at the bottom of the rollout
work with Create Footsteps (append) and Create
Footsteps (at current frame) to change timing for
newly created footsteps. These change depending
on whether you select Walk, Run, or Jump mode.
Procedures
To create multiple footsteps:
1.
On the Biped rollout, click Footstep
Mode.
You are now in Footstep mode, and can create,
activate, or edit footsteps.
2. On the Footstep Creation rollout, cho ose the
gait you want to create Wa lk, Run, or Jump.
3. Click Create Multiple Footsteps.
TheCreateMultipleFootstepsdialogdisplays
for the selected gait.
4. Set multiple footstep par ameters, and then click
OK.
5. On the Footstep Operations rollout, click
Create Keys for Inactive Footsteps to activate
the footsteps.