9
Structure Rollout 987
Triangle Pelvis creates two links that ex tend from t he legs to
the lowest biped spine object. A link from the biped pelvis to
the lowest spine object is also created. This provides n atural
deformation to this area after Physique is applied and the
character is moving. If you are working on a new character,
turn this on before applying Physique. If Bones is turned on in
the Display rollout, links from the legs to the lower spine object
are visible.
Tw ist L ink s group
The bone twist option, previously limited to the
biped’s forearm, has been expanded to include
all limbs. These settings allow better mesh
deformationonskinnedmodels(usingPhysique
(page 2–834) or Skin (page 1–791))whentwisting
occurs on animated limbs. Use the Tw ist Poses
rollout (page 2–950) forbettercontroloveryour
tw ist links.
Note: If a limb has twists, the twist links will
control the skin deformation while the base link
(the biped’s forearm, for example) drives the
animation. Twist links can not be animated.
Twi sts—Enablestwistlinksforbipedlimbs.When
enabled, tw ist links become v isible but remain
frozen. You can unfreeze them using Unfreeze By
N ame or Unfreeze By Hit on the Freeze rollout
(page 1–54).
Upper Ar m—Sets the number of twist links in the
upper ar ms. Default=0. Range=0 to 10.
Fore arm —Sets the number of twist links in the
forearms.Default=0.Range=0to10.
Thigh—Sets the number of twist links in t he thighs.
Default=0. Range=0 to 10.
Calf—Sets the number of twist links in the calves.
Default=0. Range=0 to 10.
Hors e Li nk —Sets the number of twist links in the
horse link. Default=0. Range=0 to 10.
Note: Yo u m u s t s e t L e g L i n k s t o 4 t o e n a b l e Ho r s e
Link.
Body Type group
The Body Type group lets you select the biped’s
body type:
•
Skeleton— The skeleton body type provides a
realistic skeleton which fits naturally into mesh
skins.
•
Male— Themalebodytypeprovides
a silhouette mold based on basic male
proportions.
•
Fema le— Thefemalebodytypeprovides
asilhouettemoldbasedonbasicfemale
proportions.
•
Classic— Theclassicbodytypeisthesame
as the biped object from older versions of
character studio.