9

Structure Rollout 985
Note:
Horse Link is only available if your biped
has four leg links.
4. Set Forearm to 5.
Both forearms have five tw ist links.
Tip: To get a better view of your twist lin ks,
you can select the forearms and turn on
See-Through in the Display Properties ro llout
(page 1–55) on the Display panel (or press
Alt+x ).
See-Through is turne d on for the right forearm only.
5. Add a Skin modifier (page 1–791) to the mesh.
6. Unfreeze all the biped twist bones.
7. On the Skin Parameters rollout of the Motion
panel, add al l the biped bones to t he skin except
the forearms.
8. Select and freeze the twist bones again.
9. Turn on Edit Envelopes on the Parameters
rollout.
10.Select and adjust the En velopes of the twist
bones until the desired behavior is achieved,
moving and rotating the hand to test.
Interfa ce
Arms—Setswhetherornotarmswillbegenerated
for the current biped.
Neck Li nk s—Sets the number of links in the biped
neck.Default=1.Range=1to25.
Spine Link s—Sets the number of links in the biped
spine. Default=4. Range=1 to 10.
Leg L in ks—Sets the number of links in the biped
legs. Default=3. Range=3 to 4.