9
x Contents
14 character studio....... ................................831
character studio....................................................... 831
What is character studio? ........................................ 831
What You Should Know to Use character studio.... 832
Understanding Biped .............................................. 833
Understanding Physique......................................... 834
Understanding Track Editing.................................. 836
Understanding the Workbench............................... 837
Understanding Motion Flow................................... 837
Understanding Crowds ........................................... 838
Understanding character studio Workflow ............ 839
Biped ..................................................................... 843
Biped........................................................................ 843
Creating a Biped ...................................................... 844
Understanding Biped Anatomy ............................. 846
Changing Initial Biped Anatomy ........................ .... 846
Naming the Biped.................................................... 847
Posing the Biped...................................................... 847
Scaling Links ........................................................... 851
Rubber-Banding Arms and Legs ............................ 852
Biped Display Options ............................................ 853
Deleting a Biped ...................................................... 854
Linking Character Body Parts to the Biped ............ 854
Saving and Loading FIG Files ................................. 855
Footstep Animation ............................................. 856
Footstep Animation ................................................ 856
Creating Footsteps ............................................... 860
Creating Footsteps................................................... 860
Planning for Footsteps .... ........................................ 860
Choosing a Gait....................................................... 861
Creating Footsteps Automatically........................... 862
Creating Footsteps Manually .............. .................... 863
Activating Footsteps................................................ 865
Deactivating Footsteps........................................ .... 865
Understanding Footstep and Body Keys ................ 867
Editing Footstep Motion ...................................... 868
Editing Footstep Motion......................................... 868
Editing Footstep Placement ................................ .... 869
Editing Footstep Timing ......................................... 869
Editing Active Footsteps ........... .............................. 871
Splicing Footsteps.................................................... 872
Animating Legs and Feet........................... .............. 874
Animating the Upper Body..................................... 874
Adjusting Body Keys in Track View........................ 875
Shifting the Biped’s Balance.................................... 876
Adjusting Vertical Motion....................................... 878
Saving Footstep Animation..................................... 882
Footsteps and Freeform Animation.................... 882
Footstep and Freeform Animation ......................... 882
Freeform Animation Between Footsteps ................ 883
Converting Between Footstep and Freeform
Animations ........................................................... 885
Freeform Animation............................................. 886
Freeform Animation ............................................... 886
Creating Freeform Animation ............................. 888
Creating Freeform Animation ................................ 888
Selecting Biped Tracks ............................................ 888
Animating by Moving Links ................................... 890
Animating by Rotating Links.................................. 891
Rotating Multiple Biped Links ................................ 895
Using Controllers .................................................... 896
Using Props ............................................................. 898
Freeform and IK .................................................... 900
Using IK Keyframe Parameters............................... 900
Understanding Walk Cycle Constraints............ ...... 902
Setting Keys for Feet and Hands ............................. 904
Animating Pivots..................................................... 905
Animating a Quadruped ......................................... 907
Animating IK Attachments..................................... 908
Editing Freeform Animation ................................ 909
Editing Freeform Animation .................................. 909
Editing Biped Keys .................................................. 909
Copying and Pasting Postures and Poses ..... .......... 910
Mirroring Motion ................................................... 913
Using Layers ............................................................ 913
Editing Trajectory Keys........................................... 914
Work ing with B iped Animation ........................... 916
Working with Euler Curves on Biped Animation... 916
Working with XRef Bipeds...................................... 918
Loading, Saving, and Displaying Biped
Motion ................................................................ 919
Working with Biped Motion Files........................... 919
Loading and Saving BIP Animation ....................... 920
Importing and Exporting Animation Data ............ 921
Motion Mapping: Retargeting Biped Motion......... 921
Merging and Cloning a Character .......................... 922
Combining BIP Motions......................................... 924
Loading and Saving STP Files................................. 924
Using Motion-Capture Data ................................... 925
Correcting Posture .................................................. 925
Copying and Pasting Tr acks.................................... 926
Repositioning the Biped.......................................... 927
Previewing Biped Motion ....................................... 929
In Place Mode ......................................................... 930
Trajectory Display ................................................... 931
Display Preferences ................................................. 931
Biped User Inter face ............................................. 932
Biped User Interface ................................................ 932