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982 Chapter 14: Character Studio
WithInitialSkeletalPoseturnedon,checkthat
theenvelopesencloseallareasofthemesh.Ifyou
turn off Initial Skeletal Pose, the character adopts
its animated position at the current frame. Use
an animation that stretches the character around,
such as a run or dance motion. Find a frame
where the envelopes need adjusting, and edit the
envelope parameters. Changing the envelopes
w ith the character in an animated position wi ll
always reference the Initial Skeletal P ose.
These are some frequently encountered problems
with the default vertex assi gnment:
•Verticesthatdontfollowtheskeleton.
To correct this, increase the Radial Scale of an
envelope ’s outer boundary.
Vertices at joints get pushed or dented in.
Too many envelopes might be affecting these
vertices. Try reducing the Radial Scale of the
inner bound, and reduce the Overlap values of
the links on both sides of the joint.
Bending appears too linear or broken at the
joint.
Increase the envelope’s outer Overlap v alue
toward the link on the other side of the joint.
Some further adjustments are described in the
“Procedures” section that follows.
Note: An envelope does not need to enclose Patch
tangent handles. It needs to enclose only the patch
vertices. This relieves you from having to scale
the envelopes to a large size to encompass tangent
handles.
Pr ocedur es
See
Adjusting Default Envelope Shape (page
2–938)
Inter face
ControlsforEnvelopesub-objectsareonthe
Blending Envelopes rollout.
Selection Level group