8
980 Chapter 14: Character Studio
weights of specific links that would be difficult to
achieve by adjusting envelopes alone.
Inter face
Link Na me—Usethedrop-downlisttoselectalink
and display the vertex weight to that link.
Currently Assigned Links Only—When chosen,
displays only those links that presently influence
the selected vertices.
All Link s—When chosen, displays all available
links.
Weig h t—Displays the vertex weight for the active
link (the link currently displayed by the Link
Name list). Use the spinner to change the weight
value, if necessary.
Absolute—U ses an absolute value for vertex weight.
Normalized—This option is unavailable in
character studio.
Relative Scale—Uses relative values for vertex
weights.
Thisisthemodeofchoicewhenyouworkon
multiple vertices. If a particular link is not having
astrongenougheffectontheselectedvertices,
you should lock them, open the Type-In Weights
dialog, select the link, and choose Relative Scale.
Then you can enter relative values in the We ight
field. For example, entering 1.0 leaves weights the
same, while entering 2.0 would double the effect of
the selected link on the selected vertices.
List of link s—Displays a list of links, with weight
values at the right. The weight field is blank when
it displays absolute weights. (When more than one
vertex is selected, each is likely to have a slightly
different weight.) Click a lin k in this list to select it.
Physique Modifier
Sub-Object Levels
Physique Sub-Objects
Select an object that has the Physique modifier applied to
it. > Modify panel > In the modifier stack display, expand
the Physique sub-object hierarchy.
The Physique modifier has five different sub-object
levels. Each kind of sub-object has various
controls.
•
Envelope (page 2–981)
Envelopes define a link’s area of influence on
mesh vertices.
•
Link (page 2–986)
Links are the segments of the
Physique
deformation spline (page 2–986)
.Link