8
Tendon Display Options Dialog 979
Click the color swatch to change the color of the
orientation bar displayed in viewports.
Note: The orientation bar is displayed in the
v iewports w hen the Bulge Editor is open.
Prof ile—The check box toggles the display of the
profile. Default=on.
Click the color swatch to change the color of the
profile displayed in viewports.
Note: Thebulgeprofiledisplaysintheviewports
when the Bu lge Editor is open.
Tendon Di splay Opt ions Di al og
Selec t a mesh that has the Physique modifier applied to
it. > M odify panel > Tendons sub-object level > Tendons
rollout > Display group > Click Display Options.
This dialog lets you customize how Physique
displays tendons at the Tendons sub-object level.
Inter face
Tendon Cr os s S e ction s—The check box toggles the
display of tendon cross sect ions. Default=on.
Click the color swatch to change the color of
tendon cross sections displayed in viewports.
Tendon Attach Points—The check box toggles the
display of tendon attach points. Default=on.
Click the color swatch to change the color of attach
points d isplayed in viewports.
Tendon Atta ched Link s—The check box toggles the
display of attached links. Default=on.
Click the color swatch to change the color of
attached links displayed in v iewports.
Selec ted Tendon Elem e nts group
Cross Sections—Click to change the viewport color
of selec ted cross section.
Attach Points—Click to change the viewport color
of selected attach points.
Attached Li nk s—Click to change the viewpor t
colorofselectedattachedlinks.
Type -In We i g h ts Dialog
Selec t a mes h that has the Physique modifier applied to
it. > Modify panel > Vertex sub-objec t level > Vertex-Link
Assignment rollo ut > Vertex Operations group > Click
Select by Link. > Click a link in a vie w por t. > Lock
Assignments > Click Type-In Weights.
Lets you enter a weight for selected locked vert ices.
To use this dialog, select one or more v ertices,
then lock them, click Typ e -In Weights to display
theType-InWeightsdialog,usethelistsinthe
dialog to select a link, and then change the weight
to that link in order to position the vertices (vertex
positions update in viewports as the weight
changes).
Note: Yo u’ l l p r i m a r i l y u s e Ty p e - I n We i g ht s t o
correct flaws on low- to medium-resolution
meshes. On a high-resolution mesh, adjusting
envelopesshouldbeusedtocorrectdeformation.
Tip: Adjust weights for stubborn vert ices that fa ll in
blended regions between two or more envelopes.
Subtle adjustments can be made to the vertex