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976 Chapter 14: Character Studio
Cross S ections R ollout
Select an object that has the Physique modifier applied
to it. > Modify panel > Physique rollout > Click Attach to
Node.>Selectarootobjectinaviewport.>Physique
Initialization dialog > Cross Sections rollout
Select an object that has the Physique modifier applied to
it. > Modify panel > Physique rollout > Click Reinitialize. >
Physique Initialization dia log > Cross Sections rollout
The Cross Sections rollout lets you globally set
how cross sect ions are i nitia lized.
Inter face
Number—Sets the initial number of cross sections
per link. Default=2.
Control Points—Sets the init ial number of control
points per c ross sect ion. Default=4.
Radial Snap—Sets the initial number of snap
positionspercrosssection(thisisthevaluelabeled
“Resolution” in the
Bulge Editor (page 2–965)
and
at the
Bulge sub-object level (page 2–992)
.
Sub-Object Options Dialogs
Blending Envelope Display
Options Dialog
Selec t a mes h that has the Physique modifier applied to
it. > Modify panel > Envelope sub-object level > Blending
Envelopes rollout > Display group > Click Display Options.
This dialog lets you customize how Physique
displays envelope blending at the Envelope
sub-object level.
Interfa ce
Note: All check box settings except Control Points
are on by default.