8

Vertex-Link Assignment Rollout 975
Inter face
Deformable—Creates deformable envelopes for the
links. Default=chosen.
Deformable envelopes determine vertex-link
assignment based on the deformation spline that
Physique creates through the links.
RigidCreatesrigidenvelopesforthelinks.
Default=not chosen.
Rigid envelopes determine vertex-link assig nment
based upon the linear links in the hierarchy.
Blending Between Links—This drop-down list
lets you choose how links are initially ble nded.
Default=N Links.
Tip: Typically, you should leave this set to the
default of N Links.
NLinksVertices are influenced b y all
overlapping envelopes.
No B lending—Vert ices are influenced by only
one (1) link. This allows a mesh with the
Physique modifier applied in character studio
1 to work with character studio 3.ChooseNo
Blending if you are developing characters for a
game engine that doesn’t support blending, or
if you intend to use strictly character studio
1-style vertex-link assignments.
2, 3, or 4 Links—Vertices are influenced by more
than one link, but the number of links is limited
to 2, 3, or 4, depending on your choice. Choose
one of these options if you are developing
characters for a game engine whose support of
blending is limited.
Radial Falloff Envelopes g roup
Cr e a te Enve l o p e sWhen on, creates envelopes for
the links. When off, envelopes are not created.
Default=on.
Note: With no envelopes, you have to use
hand-weighting for vertices. If you want to add
envelopes when a model has none, reinitialize
Physique.
Object Bounding Box—Envelope s ize is based
on the size of objects in the hierarchy, such as
biped limbs, or bones.
Link Length—Each envelope has a Radial Scale
that is one-third of the length of the link.
Overlap—Sets how far the envelopes overlap.
Default=0.1.
Smooth—Sets the distance between the inner and
outer bounds of an env elope by scaling the outer
boundar y. Range=0.0 to 10.0. Default=0.75.
Fa lloff—Sets the rate of falloff b e tween the inner
and outer boundar y of an envelope. The falloff r ate
is a Bezier function. Range=0 to 10. Default=0.5.