8
Bulge Editor 965
Note:
This toggle does not reassign vertices that
you reassigned manually u n less you also t urn on
Vertex-Link Assignments.
When using Physique with a biped, turn on Initial
Skeleton Pose if you w ant to use Figure mode
to reposition the biped relative to the mesh; for
example, to reposition the biped shoulder joints.
It is helpful first to tur n off the Physique modifier,
using the lightbulb icon in the modifier stack
display. This lets you use Figure mo de to scale and
rotate the biped limbs independent of the mesh
skin. Use this option after you scale a character
(see
Scaling a Character (page 2–951)
).
•
Include New B ones—Createsnewlinksforany
new object (bone) linked to the biped. Use this
to add a bone to a mesh that has the Physique
modifier applied. This toggle is unavailable
unless Initial Skeleton Pose is on. Default=off.
Link a nd Joi nt S ettings—Resets link parameters
and joint intersection parameters to their default
values. Link parameters include Bend, Twist,
Sliding, and Radial Sca le values. For Radial
Scale, this includes Scale, Amplitude, Stretch, and
Breath. Default=off.
When this option is on, you can set new default
values in the
Link Settings rollout (page 2–987)
and t he
Joint Intersections rollout (page 2–991)
.
Bulges—Re sets bulge angles to the default values.
By default, one bulge angle is created per link.
TurningonBulgesdeletesanynewbulgeangles
you might have created. Default=off.
When this option is on, you can set new default
values for cross sec tions in the
Cross Sections
rollout (page 2–976)
.
Tendons—Resets tendons to the default values.
TurningonTendonsdeletesanytendonsyou
might have created. Default=off.
Vertex-Link Assignments—Re-evaluates which
ver tices fa ll within each envelope. (This can vary
from the original default settings, depending
on whether y ou have made changes to the
envelopes.) Turning on Vertex-Link assignments
also removes any custom vertex assignments. Turn
on Vertex-Link Assignments if you want to replace
all manual vertex reassignments with the default
vertex assignments. Default=off.
When this option is on, y ou can set new default
values in the
Vertex-Link Assignment rollout
(page 2–974)
.
Ver tex Settings—Recalculates vertex parameters at
the link to which each vertex is assigned. Turning
on Vertex Settings does
not
reassign manually
reassigned vertices. Use this option when you
have changed the link parameters and want to
recompute the ver tex p a rameters based on these
changes. This check box is automatically turned
on if you turn on either Initial Skeleton Pose or
Vertex-Link Assignments. Default=on.
Bulge Editor
Select an object that has the Physique modifier applied to
it. > Modify pa nel > Physique rollout > Cli ck Bulg e Editor.
Creatingandeditingcrosssectionsallowsyou
to "bulge" the mesh. The Bulge Editor is an
alternativetousingtheBulgesub-objectlevelto
create and edit bulge ang les. The difference is that
the Bulge Editor allows you to create, select, and
edit cross sect ions in schematic Cross Section and
Profileviews.UsingtheBulgesub-objectlevel,
creating and editing bulge angles takes place in the
viewports. All of the parameter changes you make
in the Bulge Editor are also reflected on the mesh
in the viewports.
On the Modify panel, you access the Bulge Editor
from the
Physique rollout (page 2–958)
,fromthe
Bulge rollout at the
Bulge sub-object level (page
2–992)
,orfromtheLinkSettingsrolloutatthe
Link sub-object level.