8

964 Chapter 14: Character Studio
Link Settings rollout
The Link Settings rollout contains the default
link values that w ill be assigned to al l links. See
Link Sub-Object (page 2–986)
for a command
reference.
Joint Intersections rollout
The Joint Intersections rollout contains default
joint intersec tion values that will be assig ned to
all links. See
Link Sub-Object (page 2–986)
for a
command reference.
CrossSectionsrollout
The
Cross Sect ions rollout (page 2–976)
sets the
default Bulge Angle parameter settings for new
bulges.
Vertex-Lin k Assignment Rollo ut
On the
Vertex-Link Assignment rollout (p age
2–974)
you can choose to create new envelopes
and pick the type of blending b etween links.
Reinitialize Physique
Select an object that has the Physique modifier applied to
it. > Modify panel > Physique rollout > Click Reinitialize.
TheReinitializebuttononthePhysiquerollout
is used mainly for resetting a particular attribute
of your character’s skin behavior. Among
common uses are resetting bulges, deleting
tendons, reassigning vertex-link assignments, or
repositioning the biped relative to the attached
mesh. Essentially, you can reinitialize to reset any
single item in the Initialization group, or al l items.
The toggles in the Initialization group of the
Physique Initialization dialog are available only
when you click Reinitialize.
Reinitiali zing Old Files
Filesfromversionsofcharacter studio prior to
character studio go through a semi-aut omatic
Physique reinitialization process. When you load
an old file that uses Physique, you’re prompted to
put the biped or bones system into Figure mode
or in the initial position, and then reinitialize.
To reinitialize, select t he mesh, open the Modify
panel, and click Reinitialize. A dialog warns you
to put the sk eleton into the initial position. Click
OKtoreinitialize,andsavethefileafteryouhave
done so.
See also
Physique Initialization Dialog (page 2–963)
Interfa ce
Initialization group
Initial Sk eleton Pose—Uses the current hierarchy
position (for example, the biped pose) as the
default pose for defining how the skeleton fits
insidetheskin.Thecurrentposebecomesthenew
initial pose, replacing the pose used when you first
attached the mesh to the biped. Default=off.