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82 Chapter 11: Space Warps and Particle Systems
If using a
non-event-driven particle
system (page 2–233)
,
bind (page 2–54)
the
particle system to the deflector icon.
6. On the Modif y panel > Parameters
rollout > Object-Based OmniFlector group,
click Pick Object, and then selec t the object to
use as a deflector.
7. AdjusttheparticlesystemandUOmniFlect
parameters as necessary.
Inter face
Parameters rollout
The settings for the UOmniFlect are the same
as those for
POmniFlect (page 2–74)
,withthe
following additions:
Object-Based OmniFlector group
Lets you choose the object to use as a deflector.
ItemDisplaysthenameoftheselectedobject.
Pick Object—Click this, and then select any
renderable object to use as a deflector.
Display Icon group
Icon Size—Specifies the size of one side of the
square UOmniFlect icon.
UDynaFlect Space Warp
Create panel > Space Warps > Deflectors > Object Type
rollout > UDynaFlect
The UDynaFlect space warp is a universal
dynamics deflector that lets you use the surface
ofanyobjectasboththeparticlesdeflectorand
the surface that reacts dynamically to the particle
impact.
The procedures and options for using UDynaFlect
are the same as for
PDynaFlect (page 2–77)
,with
the following changes and additions.
UDynaFlect viewport icon
Note: When you use UDynaFlect, you must
indicate the object to be affected with the Pick
Object button. Linking is not necessary.