8

Physique Level of Detail Rollout 961
Inter face
R end er erWhen chosen, settings in the Skin
Update group affect rendered images.
ViewportsWhen chosen, settings in the Skin
Update gropu affect viewports.
Skin Update group
Deformable—When chosen, Physique deformation
is active. Deformable yields the hig hest-quality
rendering.TheDeformabletogglesareunavailable
unless D eformable is chosen.
Joint I ntersect ions—Turn off to remove joint
intersection influence. Joint intersection
influence allows the mesh to overlap itself;
for example, at the elbow and knee joints.
Default=on.
Bulges—Turn off to remove any bu lge angle
influence. Default=on.
TendonsTurn off to remove any tendon
influence. Default=on.
Sk in Sliding—Tu r n off to remove sk in s liding
influence. Default=on.
Link B lending—Tur n off to remove the influ enc e
of link blending. Default=on.
RigidWhen chosen, forces all vertices to use
Rigid assignments rather than Deformable. This
is an easy way to isolate deformation problems. It
also provides the quickest viewport redraw speed.
You might choose this option while adjusting the
animation of your skeleton.
Link B lending—Tur n off to remove the influ enc e
of blending on rigid links. This toggle is
unavailable unless Rigid is chosen. Default=on.
Stack U pdates group
Thecontrolsinthisgrouphandlechangestovertex
countthatarisefrom(nonanimated)changesto
the modifier stack.
If the vertex count changes, ver tices are reassigned
globally. Add Change adds in changes based on
the vertices initial position. The other options
reset the initial position at each frame to do the
remapping and reassigning. For this reason,
turning on Add Change or making nonanimated
stack changes should always be done at the initial
position (Figure mode or frame 0).
Add Change—Adds in changes from the stack
and then applies Physique deformation. No
ver tex remapping or reassigning is p er formed.
Default=on.
This option will generally give you the deformation
you want. There is no performance penalty (from
Physique)whenthisoptionisused.
Remap Locally—For deformable vertices, th is resets
thevertexpositiononthePhysiquedeformation
spline used for bending, as well as the link position
used to interpolate twist. For rigid vertices, this
option resets the l ink position used to interpolate
tw ist. Default=off.