8
960 Chapter 14: Character Studio
When you click Open Physique File to load a .
phy
file, the
Physique Load Specification dialog (page
2–974)
is displayed. Select the links you want to
import in the list on the left of the dialog, and
apply them to the links you select in the list on the
right of the dialog.
Any aspect of your Physique work can be loaded
into any other character. You can choose from Link
Settings, Bulges, Tendons, and Envelopes. You can
also apply links from the file to differently named
links in the current scene. For example, save and
reload a .
ph y
file to copy a bulge angle created on
one character to a link on another character.
Tip: A bulge created on a bones hierarchy can be
loaded and applied to Physique links created using
abiped.
Note: Loading a .
ph y
file will not overwrite locked
vertices. If you want to overw rite them, you must
either go to the Vertex sub-object level and unlo ck
them, or reinitialize and turn on the option Vertex
- Link Assignments.
Save Physique File—Saves a Physique (.
ph y
)
file, which contains envelope, bulge angle, link,
and tendon sett i ngs.
About Physique—Displays a dialog that
shows version and copyright information about
Physique.
Physique Level of Detail Rollout
Select an object that has the Physique modifier applied
to it. > Modify panel > Physique Level of D e tail rollout
Controls in the Physique Level Of Detail rollout
not only optimize the viewports, but also affect
therenderedresult. Theprimarypurposeof
this rollout is for troubleshooting. After creating
bulge angles and tendons, you can turn off their
influence to see exac tly what they add to the
deformation of the skin. This rollout also has
controls for how changes in the modifier stack
below Physique are handled.
Tip: ChooseDeformableandturnonallits
parameters during editing; this allows you to
spot problem areas. Choose Rigid for the fastest
view por t redraw.
Procedure
To t roubles hoot bulges a nd tendons:
1.
Select the mesh of a character that has bulges
or tendons.
2. Go to the Modify panel.
3. OnthePhysiqueLevelOfDetaulrollout,inthe
Skin Update group, make sure Deformable is
chosen.
4. Tur n Bulges off, then on. Do the same with
Ten d o n s .
Examine the mesh with and without the
influence of bulges and tendons.
5. UsetheBulgeEditororthesub-objectlevelsto
adjust bulge and tendon settings.