8

Physique Rollout 959
3.
On the dialog, in the Initialize group at the
upperleft,clicktoturnonInitialSkeleton
Pose.ThetoggleIncludeNewBonebecomes
available. Click to turn on Include New Bone,
and then click Initialize.
To save Physique data:
1.
With Physique active on the Modify panel,
clickSavePhysiqueFileonthePhysiquerollout.
Afilesavedialogisdisplayed.
2. EnteranameforthenewPhysiquefile,and
then click OK.
To load Physique data:
1.
With Ph ysique active on the Modify
panel, click Open Physique File on the Physique
rollout.
A file open dialog is displayed.
2. Choose the Physique (PHY) file to open, and
then click OK.
APhysiqueLoadSpecificationdialogis
displayed.
3. Usethedialogtochoosethekindofdatato
load, and then use the lists to match links in the
PHY file with links in the scene.
Impor tant: The number of links selected from the
file (left column)
must
match the number of links in
the active Physique modifier (right column).
4.
Click OK.
Physiqueupdatesthelinksyouchosewiththe
data that was saved.
Inter face
Attach to Node—Attaches the mesh objects to
the biped or to a bones hierarchy.
Impor tant: Put the biped in Figure mode and fit it to
the mesh character before you click Attach To Node.
Turn on Attach To Node, then in a viewport, click
the biped’s pelv is or the root node of a bones
hierarchy.
Note: If you click a biped’s center of mass instead
of its vertex, Physique corrects this by attaching to
the pelvis instead.
After you select a no de in the view ports, the
Physique Initialization dialog (page 2–963)
is
displayed. Accept the default va lues in this dialog ,
then click Init ialize. Physique traverses the biped
or b one hierarchy, and creates an
envelope (page
2–981)
for each link it finds. (It can include
additional bones that are linked to the biped.)
The envelopes control Physique’s influence on
the ver tices of the mesh. When the hierarchy is
animated, the mesh vertices move along with it.
Reinitialize—Displays the Physique
Initialization dialog and resets any or all of the
Physique attributes to the default values. For
example,
reinitializing (page 2–964)
with the
Vertex Sett ings option selected reestablishes the
relationship of a vertex and its original position
relativetothePhysiquedeformationspline.
Settings for vertex-link assignments, bulges, and
tendons can be reset from this dialog.
Bulge EditorDisplays the
Bulge Editor
(page 2–965)
, which is a graphical alternative to
the Bulge sub-object level for creating and editing
bulge angles.
Open P hysique File—Loads a saved Physique
(.
ph y
)file,whichstoresenvelope,bulgeangle,
link, tendon, and vertex settings.