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958 Chapter 14: Character Studio
Physique Rollout
Select an object that has the Physique modifier applied
to it. > Modify panel > Physique rollout
YouusethebuttonsonthePhysiquerollouttolink
a mesh to a biped, a bones hierarchy, or a spline; to
reinitialize the Physique parameters on a mesh; to
open the
Bulge Editor (page 2–965)
; and to load or
save Physique (PHY) files.
Pr ocedur es
To at tach a mesh to a biped using Physi que:
1.
Select or create a biped.
2. GototheMotionpanel.OntheBiped
rollout,clicktoturnonFiguremode.
3. Position the biped inside your cha racter
mesh.
4. Select the mesh.
Impor tant: Ifthemeshismadeofmultipleobjects,
select all of them.
5.
Go to the Modify panel. Use the
Modifier List to apply Physique to the mesh.
6. OnthePhysiquerollout,clicktoturn
on Attach To Node. In a viewport, select the
biped’s pelvis object.
The
Phys ique Initialization dialog (p age 2–963)
is displayed.
7. Click Initialize, accepting the default settings.
By default, the Object Bounding Box option
is selected: Physique sizes envelopes to
approximate the biped limbs.
8. Experiment with animating the biped, and
adjust envelopes around problem areas. Use
the Envelope sub-object level to edit the newly
created envelopes.
To attach a mesh to a bones hierarchy using
Physique:
1.
Select or create a bones hierarchy.
2. Position the bones hierarchy inside the
mesh.
Tip: When you use a bones hierarchy with
Physique, use frame 0 as your "figure mode."
Don’t include frame 0 in your animation. Use it
as the a place where you position the bones and
fit them to the mesh.
3. Select the mesh.
4. Go to the Modify panel. Use the
Modifier List to apply Physique to the mesh.
5. ClicktoturnonAttachToNode. Ina
viewport, select the root bone in the b ones
hierarchy.
The Physique Initialization dialog displays.
6. Click Initialize, accepting the default settings.
7. Exper iment with animating the bones, and
adjust envelopes around problem areas. Use
the Envelope sub-object level to edit the newly
created envelopes.
To add a bone after you’ve already used Attach To
Node:
1.
Link the b one to the biped.then click
Reinitialize.
2. Select the mesh, then go to the
Modify panel. On the Physique rollout, click
Reinitialize.
The Physique Initialization dialog is displayed.