8
SDynaFlect Space Warp 81
5.
Adjust the SOmniFlect parameters as necessary.
SDynaFlect Space Warp
Create panel > Space Warps > Deflectors > Object Type
rollout > SDynaFlect
The SDynaFlect space warp is a spherical
dynamics deflector. It’s like the
PDyn aFlect (page
2–77)
warp, except that it’s spherical, and its
Display Icon spinner specifies the icon’s Radius
value.
SDynaFlect viewport icon
UOmniFlect S pace War p
Create panel > Space Warps > Deflectors > Object Type
rollout > UOmniFlect
UOmniFlect, the universal omniflector, provides
more options than the original UDeflector. This
space warp lets you use any other geometric object
as a par ticle deflector. The deflections are face
accurate, so the geometry can be static, animated,
or even morphing or otherwise deforming ov er
time.
Note: Some par t icle “leakage” can o ccur with this
deflector, particularly when you use many particles
and a com plex deflector object. To a void this,
perform a test render to check for leaking particles,
and then add POmniFlects to catch the strays.
UOmniFlect viewport icon
Procedure
To use the UOmniFlect space warp:
To use a universal omniflector, you need a
minimum of three objects in the scene:
•Theparticlesystem
• The UOmniFlect space warp
• The object used as the deflector
1. Add or select an object used as the deflector.
2. Create a particle system whose particles
intersect the deflector object.
3. On the Create panel, click Space
Warps. Choose Deflectors from the list, and
then click UOmniFlect.
4. Click and drag in a viewport to place the space
warp icon.
Note: The size and position of the UOmniFlect
icon do not alter the effect.
5. Apply t he deflector to the particle system using
the appropriate method:
•Ifusing
Particle Flow (page 2–105)
,specify
the deflector in the
Collision test (page
2–208)
or
Collision Spawn test (page 2–211)
parameters.