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950 Chapter 14: Character Studio
Reinitializing with changed settings applies
them as new defaults in the areas you choose.
Reinitializing without ch anging settings on the
Physique Initialization dialog is a method of
erasing
unsatisfactory changes you’ve made to the
Physique settings, again in those areas you specify.
Reinitialization mode of Initialization dialog
Initialization Group
The Initialization group in the Physique
Initialization dialog is where you name the
category of settings to reset. (When you applied
Physique to the mesh initially, these settings
appeared unavailable; in fac t, all settings are set at
Initialization.)
Wa rn in g : Select only the check boxes for those settings
you need to reset. If you select everything, your model is
returned to the state it was in immediately after applying
Physique. That’s a quick way to discard chan ges that
aren’t working; just make sure that’s what you want
todo.Ifyouchangesettingsinrolloutsonthisdialog
and fail to select the corresponding check box, those
rollout settings are ignored and initial defaults a re
reestablished.
See also
Reinitialize Physique (page 2–964)
WorkingwithanInitialPose
At times, you’ll need to alter the fit of the hierarchy
inthePhysiquemesh,orchangeitsstructure.To
doso,youchangethedefault,initialpose,which
Physique uses as a reference for various operations,
including reinitializing.
• For a biped, you change the structure in Figure
mode, then reiniti alize the Initial Skeleton Pose.
• For a Bones system with the H D IK solver, there
is a Show Initial State check box i n the Motion
panel, on the IK Controller Parameters rollout.
• For any other hierarchy, use frame 0 for the
initi al pose. Be sure your animation does not
affect the position of the skeleton in fra m e 0.
Procedure
To load a file created with different sy stem units:
Note:
IftheSystemUnitScalehasavaluethatis
different from that of the file you are loading,
3dsMaxpromptsyoutorescalethescene.Ifyou
do so, any objects that have a Physique modifier
exhibit a double scaling. Do the following:
1. Select the object.
2. Reinitialize with both Initial Skeletal Pose and
Vertex Settings (the last check b ox) turned on.
See also
Figure Mode (page 2–835)
Improving Interactive
Perfo r ma nce
Physique is multithreaded and optimi zed for
modifier stack changes below the Physique
modifier.