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Customizing Vertex Assignments 941
By moving a control point the e nvelope is also sc aled.
See also
Envelope Sub-Object (page 2–981)
Customizing Ver tex Assignments
Use Vertex sub-object controls to:
Override vertex-link assignments currently in
effect.
Change the blending type and weight.
Assign ver tices to their lin ks yourself, by passing
Physique’s envelo pe method for vertex-link
assignment.
You might want to reassign link assignments
in effect about adjacent fingers, for example,
even after working to reshape envelope size and
position. You may find that you need greater
control in areas where adjacent envelopes overlap:
perhaps movement in the ring finger is causing
unwanted movement in some vertices for the
middle finger. You’d use Vertex sub-object controls
to remove ring-finger vertices from the middle
finger links, in effect reassigning them solely to the
ring-finger links.
When you choose Vertex as the sub-object to edit
in the Physique modifier, the
Physique Selection
Status and Ver tex-Link Assignment (page 2–1001)
rollouts appear.
Envelope Display Options
Inter a ctive R edr aw
By default Interactive Redraw , an option in
Envelop e and Bulge sub-object levels, is turned off.
After changing an envelope the mesh is refreshed
on mouse up. Turn this option on for interactive
viewing of how envelopes and bulges are affecting
vertices. As you adjust the envelop es, the ver tices
move to show the effects of the resized envelopes
Changing Display Options
You can change the display settings for envelopes
and their comp onent parts. Click the associated
colorsampletoopentheColorSelectorand
change color setting for:
Inner and outer bounds on both deformable
and rig id envelope ty pes.
Differently weighted vertices, as they fall within
the inner bound, or b etween it and the outer
bound.
Selected cross sections and control points.
•Turnonorofftheassociatedcheckboxto
determine whether any of the above envelope
components are display ed.
Numberofsidesforinnerandouterbounds.
The defau lt is 4.