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Using Physique with 3 ds Max Bones 931
This Physique hierarchy is created with dummy objects
linked to each other.
Physique mesh with a biped skeleton.
Physique can use a spline to defrom the mesh.
Using Physique with 3ds Max
Bones
3dsMaxboneswithorwithouttheIKController
canbeusedwiththebipedforvariouseffects.
They can be used with Physique to add extra
links and envelopes for any character, or to
animate assemblies on a robot or mechanical
character. Bones can also be added to animate
extraappendages,ahat,ajawandsoon.
Note: If 3ds Max b ones using the IK Controller are
linked to the biped, the Auto Key button m ust be
left on while the biped is positioned.
Two examples of compressible bo n es.
In the top image, 3ds Max bones are used to
animate the lin ked piston assemblies. The bottom
image shows 3ds Max bones used for added
control when Physique is applied. In both cases
the bones compress automatically as the biped is
positioned.