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Motion Capture Conversion Parameters Dialog 923
ground. The biped, using the filtered data, is
positioned higher and cannot reach the ground.
Dynamics calculates the biped higher than the
rawmotiondatabecausethefootstepsbefore
and af ter the handspring are s o far apart in
time. Creat ing a freeform period in Track View
Dope Sheet and reloading the same file
using the Fit To Existing option will match the
biped’s position to the motion-capture position
during the handspring.
6. Find the Footsteps track for the biped in Track
View.
7. Right-click the footsteps area of the Track View
Editwindow,thenselectEditFreeForm(No
Physics) in the Footstep Mode dialog.
8. Click the “handspring” area between the
footsteps. It turns to a solid yellow.
Motion-capture data will replace the keys in
this freeform period.
9. Reloadthesamemotion-capturefileusingthe
FitToExistingoptionontheMotionCapture
Conversion Parameters dialog.
The freeform area created in Track View is
replaced w ith motion-capture data. The biped
closely matches the red stick figure during the
handspring part of the playback.
Interfa ce
Motion Capture File—Displaysthefiletobe
imported.
Footstep E x tr acti on—Motion capture data can be
applied to the biped in one of three ways:
None: Freeform—No footsteps are extracted.
For swimming or flying motion data, footstep
extraction is not necessary. For a traditional
approach to character keyframing, use this
option to keyf rame the biped without footsteps
or Biped Dynamics; this is essentially a freeform
animation.
On—Extracts footsteps.
Direct ion and style of the motion-capture data
are easily edited.
Allows changes to the toe structure of the
biped after impor t; fo otsteps wil l readjust
the character’s motion to maintain correct
foot-toe-ground contact at all times, a common