8

Motion Capture Rollout 921
Ideally, you wil l not need to use this feature. When
loading a motion-capture file, 3ds Max attempts to
extract the appropriate fig ure scale from the given
data. Use Ta lent Figure mode only if the extracted
scale of the biped doesn’t match the scale of the
original talent. Even minor differences in scale wil l
alter the motion.
Note: Calibration controls are enabled only when a
marker or BVH file is imported in its raw form. Do
not use key reduction or extract footsteps when
you i mport a marker file for the first time.
Save Talent Figure Structure—After changing
thebipedscaleinTalentFiguremode,youcan
storethechangesintoaFIGfile.Usethisfileinthe
Motion Capture Conversion Parameters dialog to
adjustmarkerfilescreatedbythesameactor.
Adjust Talent Pose—After loadi ng a marker
file, use Adjust Talent Pose to correct t he biped
position relative to the markers. Align the biped
limbs to t he m arkers, then click Adjust Talent Pose
to compute this offset for all the loaded marker
data.
Note: Calibration controls are enabled only when a
marker or BVH file is imported in its raw form. Do
not use key reduction or extract footsteps when
you i mport a marker file for the first time.
Sa ve Talent Pose Adj us tment—Saves a Talent
Pose adjustment as a CAL file.
Save a CAL file after adjusting the biped relative
to the markers. A CAL fi le is used for processing
marker files that require the same adjustment. A
CAL file can be loaded in the Motion C apture
Conversion Parameters dialog during marker file
importation.
Load Mar k er Name File—Loads a Marker
Name (MNM) file to map incoming marker
names in motion-capture files (BVH or CSM) to
the character studio marker naming convention.
Displays the Marker Name File dialog.
Load a CSM mark er file—Browses for a marker file
for use with a CSM file.
Load a B V H mark er file—Browses for a marker file
for use with a BVH file.
When a BVH file is loaded, checks for and reports
unknowntracknames,butloadsthefileanyway.
Reports if any required tracks were not in the file
and if so aborts the file load
Use—Uses the marker name file when importing
motion capture fi les
If necessary, load a Marker Name File before
loading a BV H or CSM file. Marker Name files are
bundled with Character Studio to map marker
names in popular third-party marker files. Edit
these ASCII files if the marker files you have use
unique names for markers.
Note: For BVH and CSM file specifications, see the
BVH.rtf
and
CSM.rtf
documents on the program
disc.
Show Mark er sOpens the
Marker Display
dialog (p age 2–927)
, with settings for specifying
how markers are displayed.
Marker and marker names are displayed around
the biped. You can use these to spot and adjust
discrepancies; for example, the biped elb ow
position relative to the elbow marker. For
information on how to correct these discrepancies,
see
Talent Figu re mode
and
Adjust Ta lent Pose
.
See also
Marker Files (p age 3–1063)