8
920 Chapter 14: Character Studio
mode) and then calibrate limb position. 3ds Max
adapts biped keys after biped scale is changed
in Talent Figure mode. Orient the biped limbs
relative to the markers and click Adjust Talent Pose
to apply this offset to the entire animation. Save
Talent Figure Str uc t ure and Tale nt Pose to a FIG
andaCALfile,respectively.LoadaFIGandaCAL
before loading a m arker file that requires the sca le
and p osit ion offsets contained in these files.
Note: CalibrationfilescanbeloadedintheMotion
Capture Conversion Parameters dialog before
filtering marker files.
Convert from Buffer—Filters the most recently
loaded motion-capture data. This data is stored in
themotion-capturebuffer. DisplaystheMotion
Capture Conversion Parameters dialog.
Themostrecentlyimportedmotion-capturefile
is stored in its raw form in the motion-capture
buffer. Convert F rom Buffer provides a quick way
to try new conversion parameters in the Motion
Capture Conversion Parameters dialog.
Pas te fr om B uff er—Pastes a frame of raw
motion-capture data to the selected parts of the
biped.
After importing a motion-capture file, y o u might
discover a subtle movement has been lost in the
process of reducing keyfr ames. Paste From Buffer
can add a key frame from the raw motion-capture
data to a selected biped body part to restore this
motion. TurnonAutoKeybeforeusingPaste
FromBuffer,orclickSetKeyafterusingPaste
FromBuffertostorethenewpositioninakey.
Show Buffer—Displays raw motion-capture
data as a red stick figure.
UseShowBuffertocomparerawandfiltered
motion-capture data. Ideally, the motion of the
bipedandtheredstickfigureareverysimilar.If
this is not the case, alter the filter parameters and
importthemotion-capturefileagain,orselecta
biped object and use Paste F r om Buffer at selected
frames to restore the lost motion.
Raw motion-capture data is buffere d for the
currently loaded or most recently impor ted
motion-capture file, allowing easy comparison
of the raw and filtered motion data. Show Buffer
displays a red stick figure representing the raw
buffered data; compare this to the filtered motion
of the biped during playback.
Show B u ffer Tra jectory —Displays buffered
raw motion-capture data as yellow trajectories for
the selected biped b o dy parts.
UseShowBufferTrajectorytodisplayatrajectory
based on the buffered r aw motion-capture data for
any biped body part. Use this in combination with
Show/Hide Trajectories on the Display rollout to
see how closely the raw and filtered data match.
This assumes a motion-capture file has been
imported.
Batch File Conversion—Converts one or more
CSM or BVH motion-capture files to filtered BIP
format. Displays the
Motion Capture Batch File
Conversion dialog (page 2–926)
.
Talent Figure Mode—After loading a raw
marker file, turn on Talent Figure mode to scale
the biped relative to the m arkers. Calibration for
theentiremarkerfiletakesplacewhenyouexit
Ta le nt F i g ure mo d e .
Keyf rame adaptation takes place in order to
accommodate the new biped scale; because of this,
you should adjust the biped scale before adjusting
the biped position relative to the markers.
UseRubberBandmodeontheBipedrolloutand
N on-Uniform Scale to size the biped in Talent
Figure mode.