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906 Chapter 14: Character Studio
Note:
Clicking OK saves the displayed transition.
Create Transition is used only if you want to work
on a new transition.
Delete Transi tion—Click to delete a transition.
Prev ious Trans ition—Go to the previous stored
transition. This button is grayed if no previous
transition exists.
Next Tra nsition—Go to the next stored transition.
This button is grayed if no next transition ex ists.
OK —Store transitions and exit the dialog.
Create R a ndom Mot ion Di alog
Select a biped. > Motion panel > Motion Flow Mode >
Motion Flow rollout > Scripts group > Create R andom
Motion > Create Random Motion dialog
You can randomly traverse clips in a motion
flow graph to animate one or more bipeds using
controls in the Create Random Motion dialog.
Parameters for random motion are set in the
Motion Flow Graph, in the clip and transition
dialogs,aswellasintheCreateRandomMotion
dialog.
Random motion is created by f irst adding clips
to the Motion Flow Graph window and adding
transitions between the clips. Clips and transitions
are then given percentages, which are used to
create random motion for one or more bipeds. You
can manually cont rol the “weig hting” for possible
start clip, transitions, and frame range. This a l lows
you to animate multiple bipeds in a crowd scene,
for example. A different script is created for each
biped.
If you want to create random motion for multiple
bipeds, they must be sharing a m otion flow. For
more information about using random motions
and transitions, refer to
Creating Random Motion
(page 2–887)
.
Interfa ce
Script Name—Typeanameforthescripttobe
generated.
Random Start Range—Setthestartandendframe
range over which the new script(s) w ill start.
Mini mum Ani mation Length—Set the minimum
animation length.
When a random motion is created, it is done by
makingamotionflowscriptwhichtraversesthe
clips in the Motion Flow Graph, adding clips based
on random calculations. It will add clips until the
length of the script is greater than or equal to the
minimum animation leng th, specified here.
first clip in scr ipt—Gets the star t position and
rotation f rom the first clip.
biped’s curr ent positi on/r otation—Uses the biped’s
current position to start the script.
Create motion fl ow script—Creates a script after
computing the motion.
If this is on, a motion flow script will be created.
If not, a script will still be created i nternally in