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902 Chapter 14: Character Studio
Past e—Paste a clip from the clipboard.
Clip Mode—Editbipedfootstepsandlimbsfor
theselectedclip.UseSetKeyontheKeyframing
rollout to set biped limb keys.
Edit Clip—Displays the
Clip Prop erties dialog
(page 2–910)
. Change the start and end fra me for
the current clip, or replace the current clip with
another one. You can also set the Random Start
Probability here. Random Start Probability is used
when multiple clips are selected as possible start
clips when you generate a random motion flow.
Theclipnameinthescriptlistandtheiconinthe
graph window are updated if the clip is replaced.
Edit Transition—Displays the
Transit ion
Editor (page 2–902)
for the selected clip.
Edit the transition for the selected clip and the clip
following it. By default, when a script is created,
MinimumMotionLossisusedtofindstartframes
for the source and destination clips. Use Edit
Transition to select your own star t frames or to try
out optimized transitions.
Note: Right-clicking a transition “arrow” in the
Motion Flow Graph also displays the Transition
Editor, but it will only give you the basic transition
editing tools. To edit the transition’s Source
Clip-Frame Start and the Destination Clip, use the
Edit Transition button.
Move the Entire Animation
Start Frame—Setthestartframeforthefirstclipin
the script.
Star t Position X —Movetheentirescriptalonga
world X-axis.
Star t Position Y —Move the entire script along a
world Y-axis.
Star t Position Z—Movetheentirescriptalonga
world Z-axis.
Start Rotation—Rotatetheentirescriptaroundthe
world Z-axis.
Alltransformationandrotationisbasedonthe
original position and affect the entire scr ipt.
Tr ansition Editor
Select a biped. > Motion panel > Biped rollout > Motion
Flow Mode > Scripts group > Select a clip in the script
list. > Transition Editor
Display the Transition Editor by selecting a clip
in the list of the Scr ipts group and clicking Edit
Transition in the same group or right-clicking a
transition arrow in the Motion Flow Graph.
Transitions
A good transition links two clips together
seamlessly; the m ot ion through the transition
should appear natural, as though the motion was
captured as one long motion sequence. Like an
AB roll transition in video editing, an appropriate
section in both clips is selected for the transition
(dissolve) from the source clip to the destination
clip. Velocity differences between the source and
destination clips are matched during the period of
transition producing a seamless result. By default,
MinimumMotionLossisusedtofindlikely
start frames in the source and destination clips
when clips are appended to a script. Optimized
transitions can be computed by using Optimize
Transition in the upper rig ht-hand corner of the
Transition Editor dialog. Optimized transitions
use a minimum foot sliding method to compute
transitions. Optimized transitions take longer to
compute, but produces very smooth motions.
Although only one arrow is used to represent a
transition between two clips in the Motion Flow
Graph, any number of transitions can be named