8

896 Chapter 14: Character Studio
transitions. If the optimized transition is not
satisfactory, try editing the transition manually.
Manual transition editing offers the most control;
the Frame spinners in the Ghost areas of the
Transition Editor allow you to scrub the source and
destination clips while viewing two st ick figures.
Find a good start frame in both clips using the
Frame spinners. Things to look for in both clips
are similar supporting feet, body momentum that
w i l l appear natural, and arm motion similarities. If
velocity changes between the clips are too abrupt,
use the Length field to adjust the duration of the
transition.
On the Motion Flow rollout, click Save File to save
your work as a
.mfe
file; transitions a nd scripts are
saved. These
.bip
files contain no footsteps. Biped
foot keys are sav ed with an IK Blend value of 1 for
footsteps. To extract footsteps, exit Motion Flow
mode, use Load File on the Biped rollout, and
then click Convert. Convert looks a t foot IK Blend
values of 1 to extr act footsteps.
Tip: The location of any referenced
.bip
file
is saved in the
.mfe
file. If the
.bip
file cannot be
found, a Missing Motion Flow Files dialog opens
up respectively, in which the missing files are
listed. To rectify this, open the
Asset Tracking
dialog (page 3–492)
and set a new path of the
missing files.
Motion Flow Rollout
Selec t a bip e d. > Motion panel > Biped rollout > Moti o n
Flow Mode > Motion Flow rollout
The Motion Flow rollout displays when Motion
Flow mo de is turned on in the Biped rollout. Load,
append, and save motion flow editor files (
.mfe
),
display the
Motion Flow Graph (page 2–897)
and display the Shared Motion Flow dialog using
controls on this rollout.
To load, append, or save a Motion Flow Editor,
.mfe
, file refer to the following procedures:
To load Motion Flow Editor files (page 2–885)
To append Motion Flow Editor files (page
2–885)
To save Motion Flow Editor files (page 2–884)
Interfa ce
Load File—Load a Motion Flow Editor file
(
.mfe
). Motion Flow Editor files include:
Clip s References to biped animation files.
Transi ti onsNames, attributes, and
connections between clips.
Scripts—Different p aths through a set of
connected clips and transitions.
Tip: The location of the referenced
.bip
filesissaved
in the
.mfe
file. If the
.bip
file cannot be found,
the program looks to the Motion Flow directory
specified in
plugcfg\biped.ini.
By default, this
setting is:
MoFlowDir=<maxdir>\cstudio\moflow
If you load an
.mfe
file onto a biped using a shared
motion flow, you will get a warning and the biped
will be removed from the shared motion flow. The
biped wi l l get the newly loaded motion flow and
all its scripts.
Append File— Append a Motion Flow Editor
(
.mfe
)filetothe
.mfe
that is already loaded.
Displays a load file dialog.
The appended g raph will appear directly b elow t he
bottom of the existing graph in the graph window,
so y ou may have to scroll down to see it.