8

894 Chapter 14: Character Studio
2. If any of the referenced
.bip
files are on your
local drive, navigate to the folder where they
reside and select the
.bip
file.
3. Turn on the A dd Directory To .ini File option,
and click Open.
Turning on th e Add Direc tor y To .in i File opt i on
au tomatically adds another
MoFlowDir=
line
to your
biped.ini
file.
Note: Turn on Add Directory to Search if you
want to search for referenced
.bip
files during
yourcurrentsession,butdonotwanttoaddthe
directories to the
biped.ini
file.
4. ClickPlayAnimationafterpathsforallthe
referenced
.bip
files are properly set.
Motion Flow User Inter face
Motion Flow Mode
Select a biped. > Motion panel > Biped rollout > Motion
Flow Mode
The Transition Editor uses ghosts to represent the source
(yellow) and destination (red) clip s. Use these stick-figure
ghosts to judge body position and set a likely star t fram e in
both cli p s for the transition.
In Motion Flow mode, you combine
.bip
files,
using either velocity-interpolated transitions or
optimized transitions that compute minimum foot
sliding, to create longer character animations.
First, clips are added and referenced to
.bip
files in
the Motion Flow Graph . These are then s elected
to create a Script in the Motion Flow Script list.
The Transition Editor is used to adjust transitions
between
.bip
files. Scripts, t ransitions, and clip
references are saved in a Motion Flow Editor file
(
.mfe
)forlaterediting.
R a ndom M otion and Crowds
Random motions can be created for one or
more bipeds using the Create Random Motion
command. You can animate a crowd of bipeds for