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890 Chapter 14: Character Studio
A new layer is created and you see a red skeleton
appear on your biped.
8. Activate the Front viewport and turn
on Auto Key.
9. At fr ame 0, select and rotate the biped’s upper
left ar m about the Y axis.
10. Turn of f Auto Ke y a nd cli ck Play
Animation.
Sharing M otion Flow
Shared Motion Flow (page 2–907)
allows you
toassignonemotionflowtomultiplebipeds
or crowds. Rather than building a motion flow
network of clips for each biped, you can create
a motion flow with all the clips and transitions
to animate multiple bipeds. Random motion
creat ion wi ll use each biped’s own motion flow.
If a biped’s motion flow happens to be a shared
motion flow, then the shared motion flow will be
used to compute random motion.
Abipedthatsharesamotionflowsharesonlythe
clips you have added to the Motion Flow Graph.
Scripts are unique to each biped, although the
scripts point to the clips of the shared motion flow.
You can manipulate each biped’s motion flow and
scripts in the usua l ways. You can create random
motion on a biped that shares a motion flow , or
create a motion flow script using the crowd system.
There are a few indicators in the user interface that
show if a biped is using a shared motion flow. If
itis,awhitecirclesurroundstheSharedMotion
Flowbuttonwhenyoueditthatbiped.Ifyouedit
that biped’s motion flow graph, the t itle of the
graph dialog will say "Shared Motion Flow Graph",
followedbythenameofthesharedmotionflow.
Note: All bipeds in a shared motion flow should
havethesamelegscaleandstructure.Adaptation
for differently sized bipeds does not occur in a
shared motion flow. If you want differently sized
bipedsinacrowd,thencreateasharedmotion
flow for
each
size.
Tip: The only way to save a shared motion flow,
along with the bipeds sharing it, and keep
everything hooked up correctly is to save it all in
a
.max
file.