8
Contents ix
Camera Tracker: Match Move Rollout.................... 658
Camera Tracker: Move Smoothing Rollout............ 659
Camera Tracker: Object Pinning Rollout ............... 661
Camera Tracker: Troubleshooting .......................... 662
Dynamics............................................................... 663
Dynamics Utility ................... .................................. 663
Edit Object Dialog........................... ........................ 673
Edit Object List Dialog ................. ................. .......... 677
Skin Utilities ................ ............................................ 678
13 Character Assemblies..............................681
Character Assembly ................................................ 681
Character Assembly Commands ......................... 683
Create Character...................................................... 683
Destroy Character ..................... .............................. 685
Lock / Unlock Character......................................... 685
Insert Character....................................................... 686
Save Character ......................................................... 686
Skin Pose Commands ............................................. 686
14 Character Studio......................................689
Introduction to character studio.. ........................... 689
What is character studio? ........................................ 689
What You Should Know to Use character studio.... 690
Understanding Biped .............................................. 691
Understanding Physique......................................... 692
Understanding Track Editing.................................. 694
Understanding the Workbench............................... 695
Understanding Motion Flow................................... 695
Understanding Crowds ........................................... 696
Understanding character st udio Workflow ............ 697
Biped ..................................................................... 701
Creating a B iped Sk eleton ................................... 701
Working with Biped .............. .............................. .... 701
Creating a Biped ...................................................... 703
Understanding Biped Anatomy ......... .................... 704
Changing Initial Biped Anatomy .............. .............. 705
Naming the Biped...................................... .............. 705
Posing the Biped...................................................... 706
Scaling Links ........................................................... 709
Rubber-Banding Arms and Legs ........................ .... 710
Biped Display Options ............................................ 711
Deleting a Biped ............................................... ....... 712
Linking Character Body Parts to the Biped ............ 712
Saving and Loading FIG Files ....................... .......... 713
Creating Footstep Animation .............................. 714
Working with Footstep A nimation........ ................. 714
Creating Footsteps ............................................... 718
Planning for Footsteps ............................................ 718
Choosing a Gait....................................................... 719
Creating Footsteps Automatically........................... 720
Creating Footsteps Manually .................................. 720
Activating Footsteps................................................ 723
Deactivating Footsteps............................................ 723
Understanding Footstep and Body Keys ................ 725
Editing Footstep Motion...................................... 726
Editing Footstep P lacement .............................. ...... 726
Editing Footstep Timing ............................ ............. 727
Editing Active Footsteps ..... .................................... 729
Splicing Footsteps.................................................... 730
Animating Legs and Feet......................................... 731
Animating the Upper Body..................................... 732
Adjusting Body Keys in Track View........................ 733
Shifting the Biped’s Balance.................................... 734
Adjusting Vertical Motion....................................... 736
Saving Footstep Animation........... .......................... 740
Footsteps and Freeform Animation.................... 740
Footstep and Freeform Animation ......................... 740
Freeform Animation Between Footsteps ................ 741
Converting Between Footstep and Freeform
Animations ............................. .............................. 742
Creating Freeform Animation ............................. 743
Working with Freeform Animation ........................ 743
Creating Freeform Animation ............................. 746
Selecting Biped Tracks ............................................ 746
Animating by Moving Links ................................... 748
Animating by Rotating Links.................................. 749
Rotating Multiple Links .......................................... 753
Using Controllers .................................................... 754
Using Props ........ ..................................................... 756
Freeform and IK .................................................... 758
Using IK Keyframe Parameters........ ....................... 758
Understanding Walk Cycle Constraints.................. 760
Setting Keys for Feet and Hands ............................. 762
Animating Pivots.......... ........................................... 763
Animating a Quadruped................................... ...... 765
Animating IK Attachments ..................................... 766
Editing Freeform Animation ................................ 767
Editing Biped Keys ........................................ .......... 767
Copying and Pasting Postures and Poses ......... ...... 768
Mirroring Motion ................................................... 771
Using Layers ............................................................ 771
Editing Trajectory Keys................. ................ .......... 772
Loading, Saving, and Displaying B iped
Motion ................................................................ 774
Working with Biped Motion Files........................... 774
Loading and Saving BIP Animation ....................... 774
Importing and Exporting Animation Data ............ 775