8
Saving, Loading, and Appe nding Motion Flow Graphs 883
For information on how to set up the graph,
see
To c re ate mu lt i p l e cli p s in t h e Mo t i o n F low
Graph (page 2–880)
.
2. In the Scripts sect ion of the Motion Flow
rollout, click D efine Script, and then select a
sequence of clips from the
Motion Flow Graph
dialog (page 2–897)
.
As you select the clips in the Motion Flow
Graph dialog , they are added to the script list.
Note: Transit ions are autom at ic ally made in
the Motion Flow Graph as you add clips to the
script.
3. Give the script a new, descriptive name.
Adding a descriptive name is less confusing
if you ever append Motion Flow Editor files
together.
4. Click the Play Animation button to see the
biped move to the scripted clips.
5. Click Stop Animation. Change the Start
Frame setting to 25 and move the frame slider.
Nowthebipedwillholditsstartpositionuntil
frame 25, then start moving.
6. Change the Start Position X:, Y,: or Z: setting.
These settings let you control the p osition of
the footsteps that the character follows.
7. Change the Start Rotation setting to 90 .
Often, the footsteps in a
.bip
file are not oriented
in the direction you want. This setting lets you
adjust which direction the character faces.
Note: Each Start setting affects the entire
animation. You cannot select a single entry in the
script and make a change to affect only that clip.
S avi ng, Loading, a nd A ppending
Motion Flow Graphs
Select a biped. > Motion Flow mode > Motion Flow
rollout
Scripts, transit ions, and clip references are saved
in a Motion Flow Editor
.mfe
, file, for later editing.
A
.mfe
file allows you to save a Motion Flow and