8

882 Chapter 14: Character Studio
3. Click OK.
A processing bar scrolls across the top of the
Motion Flow Graph (p age 2–897)
.
Cr e a t in g a M o t i o n Fl o w Scri p t
Selec t a bip e d. > Motion panel > Biped rollout > Moti o n
Flow Mode
Ascriptisalistofclips(
.bip
files) that controls
the character you are animating . To create a script,
add clips to the
Motion Flow Graph (page 2–897)
,
then cl ick Define Script in the Scripts section of
the
Motion Flow rollout (page 2–896)
,andclick
a sequence of clips in the Motion Flow Graph.
Default transitions are assigned i f no transitions
exist between the clips. The clip names and
starting frame numbers display in the list on the
Motion Flow Script list.
A sample script as it appears in the Scripts group on the
Motion Flow rollout
Random scripts vary the order of the clips found
in the Motion Flow Graph. Scripts are run in a
top-down order to animate the character. Click
Play to view scripted motions on the biped.
Tip: As the length of a script varies, use ALT+R to
set the Active Time in 3ds Max to the length of
the script.
Once a script is put together, y ou have additional
controls that let you adjust the start ing frame,
the starting X, Y, or Z locations and the star ting
rotation of the animation.
Procedure
To create a Motion Flow script:
1.
Create a motion flow graph w ith three or more
motion files.